Hi all,
A quite simple question but I don't find any clear answer.
In Unity, how can we manage precisely the tracking referential of the Oculus Rift (DK2 or CV1) aka the tracker position ?
Is it magical ?
If we don't use the Profile Data of the OVR Player Controller, the Y pos seems to be linked to the Height of the Player Controller (sort of Height/2 + 0.5), but... and then ?
So if you have any doc or trick to control this, I'm a taker.
Regards,
Sébastien Chevriau
Research Engineer in Virtual Reality
Team ERgonomie et COnception des Systèmes (ERCOS)
Institut de Recherche sur les Transports, l'Energie et la Société (IRTES, E.A.n°7274)
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Phone:
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sebastien...@utbm.fr
Campus of Montbéliard - Office M310
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