On Tue, Jan 14, 2014 at 6:45 PM, Arya
<basu.ar...@gmail.com> wrote:
Quite true Jan,
The first thing that I learned the hard way in VR is the following:
1. Things break, especially when you are demo'ing.
2. The 'work to make it work' is enormous.
That is something to have printed and framed on a wall at the office.
On another note - I think there are quite a few engineers on the list who would love to participate in small projects/demos/art installations etc. and could contribute their tech expertise during their free time, just are put off by the lack of designers to help with the content or design of the demo, etc. And in reverse, I think we have quite a few "soft skill" people on the list too - designers, UX people, artists interested in VR, but without skills to "make it work".
Why not advertise the projects/ideas on the list, perhaps someone would bite? It could be a really nice way of bringing people to work together and perhaps build something nice.
Of course, it needs to be reasonable - I doubt anyone would want to do months of free work for something that is going to be a commercial product in the end, also many of us have various non-compete/intellectual property protection clauses in our work contracts, so that would be the responsibility of everyone to make it work.
E.g. I have plenty of technical, engineering expertise building software (not just VR), even smaller hardware gadgets, if needed. However, I do suck at 3D design and I am not extremely good at inventing new crazy ideas for VR experiences. I would be happy to help out with something like an art project or some sort of installation, for example.
Regards,
Jan