I’m
interested in replacing the keyboard in VR games (using an occulus headset for instance) with full body gesture
tracking.
I droped the treadmills options since it would require omnidirectonial
treadmills to work with headsets since the user can turns in any orientation.
The kinect may be a solution: leaning forwards or backwards is intuitive enough
for walking/running. leaning left and right would be stafing. Crouching is easy
with the kinect too. Combined with the headset tracker, we would have all the 6
DOF required.
the main issue for me now is: can a kinect still track the body motion when the
body is NOT facing the kinect?
since the user would wear a headset he rapidely can be in any orientation from
the kinect. the kinect would map body gestures/positions to keyboard buttons
Can a Kinect track the motion of my arm when my body is 90° oriented from the
Kinect? In this case one arm is partly hidden by the body.
What if I ‘m at 180° : will it understand all the motions are inverted ?
May be there is some piece of software on the net that already do the job?
the main issue for me now is: can a kinect still track the body motion when the body is NOT facing the kinect?
since the user would wear a headset he rapidely can be in any orientation from the kinect. the kinect would map body gestures/positions to keyboard buttons
Can a Kinect track the motion of my arm when my body is 90° oriented from the Kinect? In this case one arm is partly hidden by the body.
What if I ‘m at 180° : will it understand all the motions are inverted ?
May be there is some piece of software on the net that already do the job?
Hello world,
I am planning to achieve the same thing using a kinect and an IMU.The kinect can track the body from backside but I am not sure if it can discern the side (thus invert left/right).If I remember well, it has a lot of difficulties when looking at sideways.