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Hej hej.I managed to compiled wiiusse under VS2015, thanks for your tips with the "vcvarsall.bat".
And I linked it to vrpn :-) (it work with VS2010 not in VS2015), but this will be the subject of another message.
As I'm one of the new user of wiiuse under windows 10, I also tried to install the SDL example (for the community).I use the Development Libraries :SDLMAIN_LIBRARY = C:/SDL2/SDL2-2.0.4/lib/x64/SDL2main.libSDL_INCLUDE_DIR = C:/SDL2/SDL2-2.0.4/include
SDL_LIBRARY = C:/SDL2/SDL2-2.0.4/lib/It worked fine, but I don't understand why CMake do not find my GLUT repository:Could NOT find GLUT (missing: GLUT_glut_LIBRARY GLUT_INCLUDE_DIR)By the way the OPENGL_gl_LIBRARY (=opengl32) and OPENGL_glu_LIBRARY (=glu32), were filled correctly.
Maybe you have an idea why I got this error.
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But it do not compile properly on VS2015 ( vrpn_server.exe is not created), where I have a strange math.h issue :S.Here is a sample of my compiling log :
"...6>C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\ucrt\math.h(408): error C2588: '::!_finite': illegal global finalizer (compiling source file C:\Users\remi\ownCloud\vrpn wiiuse\VRPN\vrpn-master\vrpn_Dyna.C)...
6>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\cmath(733): error C2039: 'isinf': is not a member of '`global namespace'' (compiling source file C:\Users\remi\ownCloud\vrpn wiiuse\VRPN\vrpn-master\vrpn_Dyna.C)..
13>LINK : fatal error LNK1181: cannot open input file '..\Release\vrpnserver.lib'
..."Here is the complete log ( edit : this framapad that will last 2 mouth)I tried to change the path, but there is no math.h file in (C:\Program Files (x86)\Windows Kits\8 and 8.1) ^^
Do you have any idea of the causes of the pbm ?
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Or I could use the WiiBalanceWalker source code as it's written in C#, but I'll lose functionality and modularity. :-)
Think those first entries are something to do with either accelerometer data or the IR sensor. In any case, the values from the balance board are at the end. Look at the .h file for the wiimote driver to see what each channel contains. Certainly reasonable to use OSVR plugin for Unity to get the data, save you having to write a c wrapper then the c# loader around it. Sorry I don't have a nice device descriptor for the wiimote driver yet with nice semantic names for each channel - if you make one it would be gladly accepted.
Probably worth filing those VRPN build errors as issues in the VRPN repo, including as much information as possible on your compilation environment and configuration. Each commit to master is built with vs 2008 through 2015 in the CI, but not all with every option enabled, and all on the same nodes (so a single setup of Windows sdks, etc).
Thanks, and good luck!
Ryan
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