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Hello,
On 05/07/2015 08:25 AM, Pierre-Antoine Arrighi wrote:
> Hello Jan,
>
> I confirm I have the RVL-CNT-01-TR Wiimote and getting an old one
> is not really an option. Regarding Wiiuse I am trying to make it
> work while learning how to use an IDE.
>
> I will keep you updated on this subject ;)
Alright :) The current Wiiuse code in git has a patch merged that
should make it work.
>
> Regarding Unity, you mentioned "Unity version that works with C/C++
> plugins or through a network socket connection", how do I know what
> is the best option?
I am not really Unity guy myself, so I perhaps this isn't entirely
accurate anymore. I know that they used to allow C++ plugins only for
the Pro version, not in the Free one. So if you are using a Free
license, you must use the network socket workaround because there is
no way to load a C++ DLL into Unity.
Generally speaking, you should try to avoid going through a socket,
because it adds some latency and complexity. However, sometimes it is
either necessary (free Unity license) or it may have other advantages
(like VRPN - but that's another issue).
Regards,
Jan
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