Hi Remi,
Could you please be more precise about the Razer Hydra? Do you want to receive it's tracking values in a phone application ?
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Hi,
Kyle Johnsen from Georgia Tech did exactly this.
I don't remember exactly if he plugged the hydra directly on the phone or if it had an interface in between.
I remember there was an additional but don't remember if it was only a battery or a converter.
Maybe the Android VRPN server can work directly ?
Hi geeks.
Does anyone know if an augmented version of the Occulus Rift is planed, even in very early prototype stage?
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Exactly, for active see-through. I think distortion can be efficiently compensated using a precomputed Look Up Table...
Trivisio made an augmented version of one of it's HMDs...
You need to think embedded hw, not something that you can run on a big ass i7 PC. I don't think it would make sense for them to sell an HMD with a webcam attached and claim it is a solution for AR with actually getting the image from the camera to the HMD being the buyer's problem ...
2013/1/29 Jan Ciger <jan....@gmail.com>You need to think embedded hw, not something that you can run on a big ass i7 PC. I don't think it would make sense for them to sell an HMD with a webcam attached and claim it is a solution for AR with actually getting the image from the camera to the HMD being the buyer's problem ...
Unfortunately this is what everybody does...
About the subject - considering that Oculus team so focused on fighting latency issues, I cannot imagine they put into device something as slow as webcam at all.
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Jan
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That would be an ideal solution in theory, but it has some problems in practice.
Different people will have slightly different distortion parameters based on eye relief, focal distance, facial geometry, etc, to say nothing of people who modify the headset with different viewing optics. Fixing the distortion optically gives no flexibility to change for any of those factors.
... (off the shelf CCD camera lenses cost ~$100 already).
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On 1/30/2013 4:59 AM, Jan Ciger wrote:... (off the shelf CCD camera lenses cost ~$100 already).
Nope. $25 for six standard M12 mount lenses - $4.17 each. I use these on modified PS3Eye cams (the M12 lens mount is $20).
On Wed, Jan 30, 2013 at 4:27 PM, Lorne Covington <noir...@gmail.com> wrote:
On 1/30/2013 4:59 AM, Jan Ciger wrote:... (off the shelf CCD camera lenses cost ~$100 already).
Nope. $25 for six standard M12 mount lenses - $4.17 each. I use these on modified PS3Eye cams (the M12 lens mount is $20).
That is not exactly the kind of lens I meant. Industrial/research cameras use C-mount (e.g. PointGrey products). You don't want to use a hacked webcam for a serious product like that, do you?
And in any case you're making a straw man - you can certainly find all sorts of expensive cameras and lenses, but many devices and most phones have hig-res cameras in them nowadays, and those sensors and lenses are nice and compact, and as a result of volume production available inexpensively.
I'm struck by how this thread has been characterized by what seems to me to be a lot of nay-saying and pedantic thinking instead of creative problem solving. I think it would be GREAT to have cheap, fast, hi-res cameras to go on the Oculus!
C'mon, necessity is the mother of invention, and constraints are the fire of creativity! Let's hear some positive ideas about what MIGHT work instead of all the reasons something WON'T. I thought this was the VR-Geeks list, not an internal engineering review at IBM.
Hello world,
the idea is interesting, I was thinking of it like a possible addon to the Oculus Rift and not necessarily a built-in solution.Like Lorne, I think a "phone-camera" would be affordable for this purpose.There is not even a need for a HD cam, the OcRi (personal abreviation) has 1280*800 panel, so 640*800 per eye.Two 640*800 (or 1280*720 due to ratio restriction) cameras could do the job.
For the real-time processing (distort, merge, predistort), since the OcRi is not wireless, we could use the computer.==> Yes, bad and ugly latency will come ! But it's always difficult to have the cake and eat it !
The main question would be:Does the latency is small enough to allow a good experience ?
Hello,
Except the camera need to have quick shutter and fast processing to send the image to the screen who need to be also fast. I don't know the application of that but it's seems very expensive.
Wait for fast oled with alpha :-D
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Wow, I did not think this thread would go so far in every directions when I started it.
When I asked "Do you know if an augmented occulus is planned?" (Jan, I did not say "The occulus should be..."),
Secondly, I had indeed an "industrial" version in mind. I agree here that considerations are far from above, because manufacturer can not focus on a given application but has to be the more "generic" possible, and of course, need to take volume and manufacturing cost into account. I am glad to see that this is not unfeasable, but maybe the market for mass production is still not there.
I hope everybody will keep beeing creative and that Jan (or anyone else) will make dreamers stay on the ground, because both are indispensable to innovate and create good and durable products...
The problem with all these fisheye lenses is that they were made with one thing in mind: Large field of view. Distortion does not matter, and it does not even matter if the manufacturing tolerances result in 10% differences between different lenses.
Going to a lens maker and asking for a wide field of view lens is easy. Going to a lens maker and asking for a wide field of view with a very specific distortion curve is harder. Asking them to make every one of those lenses identical to one another is harder still.
Technically speaking, all of these methods are very possible. An FPGA or a custom ASIC would probably be "best", but the volume required to make those cost effective is enormous.
Hello,On Tue, Jan 29, 2013 at 8:20 AM, Sébastien 'Cb' Kuntz <sebasti...@nowan.net> wrote:
Hi,
Kyle Johnsen from Georgia Tech did exactly this.
I don't remember exactly if he plugged the hydra directly on the phone or if it had an interface in between.
Strictly speaking, it could be doable, because many Android devices have the USB OTG port - it can act as both host and device. However, you would need to implement a HID library for Android to read and decode the data from the Hydra.
On the other hand, you will still need an external power supply - the phone wouldn't be able to power the Hydra alone.
I remember there was an additional but don't remember if it was only a battery or a converter.
Maybe the Android VRPN server can work directly ?Jan
Doubt it. Android is not Linux, you don't have many of the APIs that VRPN uses accessible. There probably could be a VRPN server written for Android, the question is what would be the benefit. If you are connecting Hydra to the phone, you likely want something to run on the phone itself, thus no need for VRPN.
I wonder if HIDAPI would work on Android - that's the only dependency of the VRPN driver for the Hydra. If it would, then this should be no problem. You might try posting on the VRPN mailing list.