Games for VR

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Shamus Smith

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Apr 16, 2010, 5:27:13 PM4/16/10
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Hi all. I'm interested in the reuse of game technology for developing
virtual environments. I published a limited overview in VR (Springer)
12:3 in 2008 (Computer game engines for developing first-person
virtual environments) and would be keen to contribute with some of the
recent work I've been doing, particularly on "building VEs for
others", in my case using the Unreal Engine for Psychology
experiments.

Shamus


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Sébastien 'cb' Kuntz

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Apr 17, 2010, 9:54:46 AM4/17/10
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Le 16/04/2010 23:27, Shamus Smith a écrit :
> Hi all. I'm interested in the reuse of game technology for developing
> virtual environments. I published a limited overview in VR (Springer)
> 12:3 in 2008 (Computer game engines for developing first-person
> virtual environments) and would be keen to contribute with some of the
> recent work I've been doing, particularly on "building VEs for
> others", in my case using the Unreal Engine for Psychology
> experiments.
>
> Shamus

Hi Shamus,

I'd be interested in reading your paper.

But what I would like to discuss on this list is more the other way
around : how can the VR domain can be used to improve the game
experience and especially (but not only) VR games.

I'm preparing a series of questions to help debating this.

Thanks for joining !
Sébastien

Shamus Smith

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Apr 20, 2010, 1:01:15 AM4/20/10
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Hi Sébastien

Fair enough, although I was thinking more that there are a number of
commonalities between both topics and in an iterative way they feed
each other. One example might be the evolution (and use) of haptic
products. The development and adoption of the Sensable Phantom product
line has led to lots of interesting VR research. Undoubtedly this
increase in haptic usage has prompted the commercialization of new
haptic devices for gaming, notably the Novint Falcon. Now we are
seeing the Falcon being used for VR research projects (e.g. KCL use in
web based dental training). So we have VR -> gaming -> VR in a cycle
which will likely continue repeating. I see your initial post as half
this process and seeing were we are in this cycle across different
aspects of VR research and gaming technologies (s/w and h/w) could be
very interesting (and useful for both the VR community and the gaming
industry).

Sébastien 'cb' Kuntz

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Apr 23, 2010, 5:20:04 AM4/23/10
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Hi Shamus,
fair enough also, please go ahead with the topic:)
S�bastien


Le 20/04/2010 07:01, Shamus Smith a �crit :
> Hi S�bastien
>> S�bastien
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