Minimum hardware ?

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Sébastien 'cb' Kuntz

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Apr 23, 2010, 5:18:23 AM4/23/10
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Hello,
another topic of discussion : what do you think is the minimum hardware
that can be considered immersive VR and is practical to put in a living
room ?

Is Microsoft's Natal VR ?
Is the PS3 Move VR ?

I would not consider those VR (yet).
For me you need at least head tracking with an HMD or a big enough (?)
screen and at least one hand tracked to get a minimally interesting VR
system.
It seems Natal high level processing, that gives you a head position, is
too slow (I heard 100ms, anybody confirms?) for headtracking.
From my experience the PS3 Move is really fast and could maybe used for
head tracking.

Then I see different systems. Sitting in your couch with an HMD,
standing with your HMD, or big screens.

What do you think ? How would you like to play VR at home ?
Sébastien


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nicolas goerg

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Apr 23, 2010, 5:40:59 AM4/23/10
to VR for Games
Funny you mention that. My last thoughts last night where about how to
play VR games, but still make it a social experience.
This is what I thought could be a nice setting:

One or more HMD with head tracking (on the HMD). a full body tracking
like the natal system, and of course, at least one controler in hand
( but i really like the wiimote and nunchuk, or ps3 move or sixsense).
That should be immersive enought to play a nice VR game.Gloves with
force feedback even better....
But how to make it a social experience? Of course, you could play with
other people ( another set of HMD etc...) but what if you don't have
as many sets as people?
I think displaying the game on a 3d TV screen could work. Double
display...
And maybe add head tracking so the person watching you play can even
help you in your game, or just give him a degree of freedom while
watching.

These where Nicolas' 2 cents.
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