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Hi Kevin !
I know about rotation around a point in the plane but I know
only about rotation around an axis in space. a,b,c are the
vertexes of all three copies which cover each other. Any rotation
axis is specified by a vector difference of two vertexes and as
origin a point which is a vertex, hence on a edge. So my
idea was to simulate some kind of unfolding the three faces,
leaving the base on the ground. The inclinations as well as the
dimensions of the 'walls' seem to be correct, but actually it
seems we are turning not around the correct axis. I want to
develop polytopes as origamis.
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I tried some of your suggestions
Here is a simplified version with only one copy of the base triangle turning endlessly with animation.
What we can see :
So instruction origin=a (from Official help) is ignored or misinterpreted.
Don't know what to do ...
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Hi John !
I tried some of your suggestions
Here is a simplified version with only one copy of the base triangle turning endlessly with animation.
What we can see :
So instruction origin=a (from Official help) is ignored or misinterpreted.
Don't know what to do ...
I tried some of your suggestions
Here is a simplified version with only one copy of the base triangle turning endlessly with animation.
What we can see :
So instruction origin=a (from Official help) is ignored or misinterpreted.