GLhandleARB is declared as an int in the glext.h included in vpython, but is void * in the dust em OpenGL framework. The obvious hack -- editing glext.h to be void * -- produces other type errors in utils/shader_program.cpp.
Any suggestions?
Thanks,
Matt
I should say that Steve Spicklemire is aware of and interested in this problem but is swamped at the moment with end-of-semester activities. He teaches physics at the University of Indianapolis.
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> I should say that Steve Spicklemire is aware of and interested in this problem but is swamped at the moment with end-of-semester activities. He teaches physics at the University of Indianapolis.
I thinkimport visualvisual.sphere()should display a white sphere.
> By "aren't interactive" do you mean you can't rotate and zoom?Yes.
> By "not updatable" do you meant that, for instance, executing a statement that changes an object's color has no effect on the displayed object?Also yes.I should maybe add that trying to import from the plain python interpreter fails like this:>>> import visualThis program needs access to the screen.Please run with a Framework build of python, and only when you arelogged in on the main display of your Mac.
thanks,
-steve
> On Apr 23, 2014, at 10:44 PM, Matt Craig <mattw...@gmail.com> wrote:
>
> By this time tomorrow "conda install vpython" will work, downloading and installing dependencies as needed.
> I'll try it out later.Updated, simplified install instructions:conda create -n vpy anaconda # not, strictly speaking, necessary, but a good ideasource activate vpy # activate the new environment, again, not required, but...conda install -c mwcraig vpython
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The other nice thing about anaconda is that you can create environments so that you can spend most of your life in python 3 but make an environment for vpython that is python2.Matt