this review is such crap, all the professional reviewers give it a 9.3 and i agree. single player is short, but awsome and easily replayable 5 times if you really like it. i have a strong 5 bar internet connection so i have no problems and ive beaten the coop mode and have no problems matchmaking. stop complaining and just enjoy it man. ive bought every single SC game that came out and have always been satisfied. the single player could have been longer but the story line was really good anyway, and with all the other modes to play i could easily be playing this game for another year.
Whether this all gets fixed in the end or not, the fact remains that they dropped the ball big time upon release. This is also why I will not be updating my review or ammending my final score. The PC version was already delayed by two weeks!
Great review.. I agree completely.
Besides that, I had to crack the game although I bought an original version because I received the connectivity error message every 3 seconds for no reason (no firewalls, no router, fast internet)
I would highly recommend not using the DMZ mode on your router as this exposes your entire computer to the internet! Your firewall will no longer offer any protection either: this is very dangerous and not worth chancing just to play a game online.
Still, I had not played these games so Conviction was my first exposure to this type of cover system. And, having looking at the two games you mentioned, I still think Conviction does it most effectively.
If you want to find people to play with install tunggle then go to room shooter>tactical shooter> splinter cell conviction. Lots of legit copy owners are using tunggle to find and add people to your friends list.
For a franchise best known for stealth gameplay, it's also a release that's somewhat crept up on unsuspecting gamers. There have been some trailers and details announced, absolutely, but later releases such as Watch_Dogs and Assassin's Creed IV Black Flag have seemingly had the greater Ubisoft marketing bombast behind them. Perhaps it's simply the case that the Splinter Cell franchise is so well established in the gaming market that, even with modest promotion, regular fans will nevertheless happily pick up the latest entry.
As it's so close to its arrival, and adds a welcome blockbuster quality to the Wii U's summer lineup, we caught up with the game's Producer Liu Jun, as Ubisoft Shanghai is handling the Wii U version. It's a studio with a long history of working on the series, and we were keen to learn more about the title as a whole and how it'll utilise the Wii U's unique control capabilities.
Liu Jun: We wanted to create a game where players could play their own way and approach situations from many different angles. Splinter Cell Blacklist has a variety of play-styles that allows players to play the way they want. For the more traditional stealth players, the game offers Ghost play where the game can be played entirely non-lethally. The player is awarded the most points for this style of play. The Panther player is a mix of stealth and action, striking enemies from the shadows with quick precision. And for the full on action player, we encourage the assault gameplay style, where players can approach a situation loud and aggressively.
LJ: Splinter Cell Blacklist was built to support player choice. Hardcore fans will embrace and enjoy classic stealth gameplay elements including non-lethal play and the ability to turn off or shoot out lights to create a cover of darkness. We also made sure to open the range of gameplay up to allow a more diverse group of gamers to enjoy Splinter Cell Blacklist, so if they find themselves in a tough situation, they have a number of tools and tricks to help them succeed no matter what their preferred gameplay style is.
LJ: This is the biggest Splinter Cell in the series. We have a full single player campaign, but also co-op missions and the return of multiplayer with Spies vs Mercs. Also, most of the co-op maps can be played in single player mode, offering even more gameplay hours.
LJ: The co-op missions are complimentary to the single player campaign. The player can complete them in whichever order they choose. As well, through the SMI (strategic mission interface) the player can seamlessly join co-op sessions even if they are in the middle of their single player campaign. As well, they can join their friends online in Spies Vs. Mercs and see what their friends are playing by viewing the world map.
The GamePad helps the player make tactical choices on the fly, without breaking the flow of the game or the tension of the story. At any moment and by simple touch, you can pick any of your weapons or gadgets, mark enemies & execute them, or switch from lethal to non-lethal takedowns.
I agree with him. I'd much rather not have local co-op than have it delayed while all the other consoles get it. Still hope it gets patched but either way looking forward to it. Spies vs Mercs is extremely fun.
yet another watered down port from a either an incapable or lazy dev. Seriously, this is not going to sell well and then we'll hear how 3rd party games don't do well on Nintendo systems. So tired of hearing devs minimizing their lack of effort. If it had local co op play it sounds like this would be the definitive version to own. Without it, it lacks a huge component that will truly affect sales. Some people think that eventually it will be patched. LOL. With the dismal sales this will generate I suspect they will come up with some lame excuse not to do it, along the lines of 'it doesn't make fiscal sense to waste resources on a game that isn't selling'. Arggghhhh!
@jrob23 This doesn't seem 'watered down' at all to me. I'm surprised at how the absence of local co-op - the missions of which are only a smaller part of the whole game - is such a big deal. The online is all there, GamePad controls that look quite interesting etc. My personal view is that a mountain is being made out of a molehill.
If thise plays well, then I'll buy it, I'm not so fussed whether local co-op is there or not.....just so long as the game isn't a quick hatchet port rather than a true development. I won't be buying from the Ubi store though, they want 50 for it (mind you they still want 55 for AC3!!)
@ThomasBW84 - My sentiments exactly. Personally I am very happy they included the online co-op. I live alone and appreciate the online options and it's great to finally have another co-operative online game after Monster Hunter 3U! If only Pikmin 3 MP was online
@ThomasBW84 one of the major differences between Wii U and the other next gen consoles is the fact that instead of split screen one person gets the gamepad and one gets the TV as you play together. Not having that option negates one of the reasons to get this on the Wii U. So basically, if you and a buddy want to play this game together locally you can't. That is more than a molehill sorry. Don't be an apologist. If you are a fan of this game it's better to get the complete version a little bit late than an incomplete one. Sure, local co op may not be your thing but it's still a factor.
@jrob23 I don't think I'm being an apologist, I know some are disappointed with missing local co-op - and I understand - I'm just giving context. It's got some Wii U only things with off-tv, interesting GamePad controls, and I'm glad the mic is being used for online (co-op particularly). A truly lazy port would lack some or all of these things.
@DarkCoolEdge and @jrob23 lazy devs are u kidding me?! Ubisoft is the only company out there who is actually trying to release anything for wiiu. Honestly I think people on here are just looking for excuses not to support 3rd party games.
This is an easy patch fix, and honestly? I care more for the online multi than local. This is a single play option being excluded and for the sake of timely release, not an entire mode being excluded due to "lack of interest" like Arkham Origins. Besides, after the backlash from Rayman Legends I'm not surprised Ubisoft isn't keen on delaying any Wii U titles.
I think people are complaining about the lack of co-op because they are tired of not getting 'full' games, including me. We want to get the same game as the other systems, is that too much to ask for?
@jrob23 It's not that they're lazy.. They took that feature out so that we Nintendo fans will have the game released the same date as other consoles do. What do you think will happen if we didn't? Many people (including yourself in that matter) will barrage the devs with a crap load of remarks and angry comments about not getting the same.
I wish they could have pressed on that offline co-op part, asking if there's any possibility of it getting patched in later on for the Wii U version. It might seem like a small thing (and it definitely is minor next to Batman Origins no online) but I really don't want Wii U versions of games missing features becoming some kind of trend.
@Csaw I will buy 3rd party games when they are the complete versions other consoles get. I will buy Rayman Legends, but only after I play all the other great 1st party games coming out soon. If Ubisoft had released it early this year it would have been a first day purchase. I will wait until I have completed the other games I buy or there is a price drop. I will not reward them for going back on their word and delaying a complete game by buying day one. I will get Watchdogs provided it is a complete game. Though, the current trend has me thinking something will be left off. I wish I wasn't so cynical but it's how I have been made to feel regarding 3rd party games for the Wii U.
I hope ppl will buy this game and support ubi.I think we should be thankfull that ubi is spendig time to make us a quality game while others are giving us crap.Please forgive the fact that we may not have local multiplaer.Hold no grudges my friends.
This is like "Wii U gamers, you can have the game later or at the same time as the other consoles but with less content, for the same $60! Which do you prefer? Sorry, you have no choice in the matter, we decide that beforehand"
b1e95dc632