This game in fact, had a plot thanks to an old recovered ZeoWorks video titled 'Slendytubbies: The Movie' (Trailer) which was obviously cancelled, where it showed about how Tinky Winky started to act weird after eating a custard and he went one by one killing them, excluding Po who committed suicide. this could as well, just be a hoax or fan-made video, which most likely is because Zeoworks seemed to know the gender of all the Teletubbies, while in the video the creator refers to Po as a "him".
The White Teletubby, who clearly didn't have any official name at the time is the main protagonist and the only hero of Slendytubbies. Their goal is to collect all ten bowls of Tubby Custard without being caught by Tinky Winky. The Guardian has white fur and wears a top cowhide hat, which was originally Dipsy's hat in the Teletubbies series. They do not have an antenna. Although in Slendytubbies 3, when the Guardian falls due to 2nd phase Po while trying to decide to join Noo-Noo, when he gets pushed inside the custard, he appears to have an antenna similar to Laa-Laa's.
Laa-Laa is the kindest and most emotional out of the Teletubbies, looking out for them. She is the first victim the player finds. She has mustard-yellow fur and has a spring-like object as an antenna. Laa-Laa is found near the lake, laying on the ground, bloodied and bruised. Beside her is another Tubby Custard. Approaching her, which is necessary to grab the Tubby Custard, results in her rising up and jumpscaring the player, which may suggest she was never killed in the first place, just severely injured. Afterwards, however, she will lay back down, meaning she most likely passed out from blood loss. If the player approaches her after this event, she will not raise back up again.
Noo-noo is a blue vacuum cleaner-like object, the housekeeper and the guardian of the Teletubbies. He is short tempered and often gets annoyed by the antics caused by the others, which in turn makes him suck up their food as a form of punishment. Noo-noo is seen inside the Teletubby House along with Dipsy, however, he is the only character spared and left alive. Despite this, he is seen constantly spinning around in circles with steam coming out of him. This could be due to panic, but the steam implies that Tinky Winky was not able to murder him like the others, forcing him to merely malfunction Noo-noo so he does not get in the way. However, this could just be Noo-noo pretending to be broken.
Laa-Laa is an tall, yellow Slendytubby that is blind, giving her limited vision compared to the other monsters. She can however sense people that are making loud noises like running, which allows her to easily detect and slaughter victims. Laa-Laa has Blind Rage as her ability, which if activated, makes her scream, speeds her up, and limits her vision more for the duration of the scream. She is the only Monster that is not affected by the Builder's torch due to her vision being impaired.
She, akin to the other monsters, appears first in Slendytubbies 2 on the Outskirts and Training Maze maps as a blind but brutal enemy. Later on, in Slendytubbies 3, she was added as part of the campaign and multiplayer modes on the night version of the Outskirts map.
Laa-Laa's vision is limited, meaning she cannot see her surroundings very well. Due to her lack of sight, she has gained incredible hearing powers in return that can highlight moving players around her. She is immune to the Builder's Torch stun because of this, however, she is still unable to point out players who are crouching.
Laa-Laa is a reoccurring supporting antagonist in the Slendytubbies series. After Tinky Winky mutates from the infected custard, she either is killed by him or escapes, but either way eventually succumbs to infection as well. The Guardian finds her in the Outskirts, and depending on the player's choices, they have to either avoid getting killed by her, or must leave her behind before she mutates.
Laa-Laa is a bright yellow teletubby with a gray tv screen and a swirly antenna. When infected, her eyes are clawed out and bloody, rendering her completely blind, and her face and inner ears are light gray.
After mutating, she still keeps her blinded eyes and gray face. She is much taller and thinner though, with her body covered in claw marks and blood stains. She is constantly shaking and twitching violently.
Laa-Laa, Dipsy, Tinky Winky and Po are a group of four teletubbies who have been isolated from the rest of society and live on a wide, sunny meadow known as Tubbyland. The four's behaviors are unknowingly monitored by The Guardian, and a sentient vacuum cleaner named Noo-Noo takes care of them. Laa-Laa in particular also has an "imaginary" friend, the ghost of a human girl.
The night before Noo-Noo infects the custard, Laa-Laa has a nightmare foreboding this, where she's in a black void being chased by the Shadow Tubby. The next day, the four tubbies eat the custard, not knowing Noo-Noo had put a virus into it that would mutate them into violent, mindless monsters.
That night, Tinky Winky is the first to be affected, and leaves the Tubbytronic Superdome. Po wakes up and sees him leave, and the player has a choice on whether or not to wake Laa-Laa and Dipsy to help her look for him. If they choose to wake the two up, Laa-Laa grabs a flashlight and goes out to look for Tinky with Po, while Dipsy stays behind in case he comes back. The two split up, and soon Po finds the now fully-infected Tinky Winky standing over Laa-Laa's body, which has been brutally attacked with her eyes missing. Later, The virus revives Laa-Laa and mutates her, and she then makes her way to the Outskirts beyond Tubbyland. If they player has Po leave alone, Laa-Laa will wake up when Tinky Winky goes back to the dome and kills Dipsy. She'll then have runs away to the Outskirts.
After leaving Tubbyland through either the Mountains or the Cave, The Guardian will happen upon the Outskirts, where one of two things can happen based on the player's choice. If Tinky Winky had killed Laa-Laa, The Guardian will see her in a new, mutated form wandering around the Outskirt's ruins. He quickly figures out that she can't see him due to her eyes being clawed out, but is sensitive to his movements. As he gathers bowls of infected custard from the area, she'll move to wherever she detects motion, killing The Guardian if she catches him. As he's exiting the Outskirts, he sees that she's blocking the way out, and throws a rock at a nearby pillar to distract her. She attacks the pillar, which falls on top of her. As The Guardian leaves, the player has the choice of putting her out of her misery by smashing her head with a boulder, though whether or not they choose to do this isn't consequential.
If Laa-Laa had escaped, The Guardian will find her sitting solemnly by a campfire. She's startled when The Guardian calls out to her, and is shocked if the player has him tell her about being an experiment. He then convinces her to help him gather up the custards, but as they go, the infection slowly starts taking her over. Once they're about to leave, it nearly consumes her, with her sitting down and saying she's just going to rest a bit. The player then has the option of either leaving her behind or smashing her head with a boulder before she gets fully infected. Even if the former option is taken though, Laa-Laa begins to mutate anyways as The Guardian leaves her and The Outskirts behind.
In both Collect and Versus mode, Laa-Laa appears as the main enemy of the Outskirts, in her pre-mutated form at dusk and mutated form at night. She will patrol the area of the custard closest to the player, and will move to another once it's collected. When the player is in close enough proximity, she'll give chase, and won't stop until the player gets far enough away. If the player gets too close, she will attack, but due to the slow attacking speed and the open area, this is easy to avoid.
In Survival mode, she serves as the boss of the Outskirts, once again in her pre-mutation form at dusk and mutated at night. Her pre-mutation form has 11560 heath and deals 60 points of damage per hit. She also has two projectile attacks: Sun Shot, which goes towards the player and explodes on contact to deal low splash damage, and Sun Blast, which either encircles her or is shot into the air to crash down. In her mutated form, she has the same amount of heath an damage. Her two projectiles are now Fire Ball, which works the same way as Sun Shot, and Fire Beam, a slow chain of projectiles that can phase through objects and can inflict damage repeatedly.
He's the driver and a soldier of TSF (Teletubbies' Special Forces). Mike has the rank of Sergeant and apparently is old Phil's friend because he talks to Mike not as officially as to Alf, for example.
The Slendytubbies first appeared when Melony fought against Eldritch SMG0 as their fight attracted their intentions. They all seems to obey Eldritch SMG0 as they were ordered by the latter to attack Melony. But due to Terrance's sacrifice, Mario turned into a giant Mario head and killed most of them. It's presumed the rest of the Slendytubbies all perished when the God Box was destroyed.
Intelligence: At least Genius (Can outsmart Noo-Noo, who created the original virus and hacked into Central Artificial Intelligence Mainframe. Skilled in stealth and combat. Mastered he has. Is capable of planning planes to escape infected teletubbies) High Animalistic (Has no higher brain functions and is under control by Noo-Noo. Comparable to other infected) High Animalistic (Comparable to his infected form and other infected)
Weaknesses: Suffers from hallucinations and some degree of PTSD Like other infected. They have low intelligence and regeneration is limited to only they evolve and if they die, they can't evolve Same as his infected form. Is legless
Pure EvilFull NameNoo-NooAliasNoneOriginSlendytubbies 3AlliesNew BornsPowers / SkillsInject virusesGoalsMake the Teletubbies "better". (succeeded, but at the cost of his life; in the Good Ending)
Make the Guardian the "greatest reborn of them all." (determinant)
Create an army of New Borns to invade Teletubbyland. (succeeded)