Iwould love to return to check out the other adventures. It would also be a great place to take out-of-town guests or friends curious about virtual reality. Kids have to be 10 or older, so be sure you plan accordingly.
I did not know what to expect and was a little nervous as a result. The friendliness of the staff, the unique decor, and charming gift shop were soothing distractions until show time! As I strapped on my equipment, I felt like an astronaut preparing for launch.
The experience was absolutely thrilling. I was completely immersed into another world. My favorite moments were on the runaway rail cart. I jumped up and down with excitement as the wind rushed through my hair. I completely forgot I was in the middle of a theatre in Los Angeles
I'd play with the idea that a god is more than a mortal, that a god is what mortals dare not be, so their dreams would be suitably big and grand. Dial up the fantasy meter a bit, compared to the rest of the game.
Not PF but 3.5 "Hyperconscious" (Bruce Cordell, Malhavoc Pres) is a psionics sourcebook with a bunch of stuff about dreams, including one adventure. It should be easy enough to strip out the psionics if your game doesn't have it.
The old AD&D 1e adventures, EX1: Dungeonland and EX2: The Land Beyond the Magic Mirror, definitely have a dreamscape feel; as they are (loosely) based on Lewis Carroll's Alice books. And both feature some (more or less cosmetic) Greyhawk connections, despite being set on their own demiplane. (IIRC, both were incorporated into the later Castle Greyhawk megadungeon, but I'm only familiar with the standalone versions.)
Similarly, The Harrowing (PF, for level 9) is not precisely a dreamscape adventure. It's set in a demiplane where every card in the Harrow deck has manifested in some way, so is pretty bloody surreal. And it involves a great deal of dream-like logic to figure out what's going on well enough to escape.
I've only played a couple Pathfinder modules that actually used the dreamscape rules. One was a PFS scenario, which I'm blanking on the name of at the moment. The other was The House on Hook Street (level 6), which is primarily set in Korvosa, but involves a number of dream-haunts erupting into the waking world, followed by the PCs having to enter the Dimension of Dreams in order to deal with their source. It's easily the creepiest PF adventure I've ever played, and the module encourages the GM to tailor some of the horrors to the PCs. (Pre-game, our GM asked questions like: What was your greatest success? What was one of your failures? Who is someone who have a positive relationship with? A negative one?)
Finally, there is the Dreamlands supplement for Call of Cthulhu, but using any of that material would take a great deal of conversion. It might, however, give you more context for Lovecraftian elements that have made it into Pathfinder, such as Leng, zoogs, Nyarlathotep, etc. I'm also not sure how much of it fits the idea of being inside a god's dreaming mind, precisely--though the plot of "The Dream-Quest of Unknown Kadath" itself (which the sourcebook summarizes, but the novella is well worth a read, too) could be interpreted as exactly that.
(In particular, I like the idea from Hook Street of visiting the same location in reality and then in dream: I might have Tarsellis' sleeping place be a temple of his that must be adventured in twice in this way.)
Since Tarsellis is specifically an elven deity of mountains, winter, rivers, and the snow elf people, I want to make those elements overwhelming in the dreamscape--if anyone has specific ideas along those lines, I'd love to hear it. In Greyhawk lore, he departed from the elven pantheon (the Seldarine) after being seduced away from his wife Ehlonna by the goddess Megwandir, who later became Lolth. When he realized her betrayal, he tore out his own heart and buried it in the mountains before departing into the Shadow Plane/Feywild (same plane IMC) to become the Master of the Wild Hunt.
The characters have recovered his heart and have journeyed into the Shadowlands to replace the god's heart in his body while his spirit, as Master of the Wild Hunt, hunts down their retired characters from the previous campaign (who are acting as a distraction for the god to give the new characters a chance to succeed).
The characters are merely 9-10 lvl (so little in the Shadowlands as almost not noticed) but I convert everything anyway, so a 20th lvl module is as useful to me as a 1st lvl one. I've pulled in a lot of the Shadow stuff from Kobold Press for this campaign: Wrath of the River King, Courts of the Shadow Fey, and Paizo stuff like Realm of the Fellnight Queen.
It seems to me that this is the golden age of amateur photography. How do professionals, that is those who are committed documentary, editorial, photojournalists, how do we go about telling stories that are convincing and compelling in a visually saturated environment?
National Geographic photographer Sam Abell has defined his career with patience. There is no dull section of a Sam Abell photograph, the frame is layered from back to front with compelling imagery. This can be a slow process, it can take days, weeks, or in some cases months for the right opportunity to present itself.
There were many rafts over the course of the four years and all were built with salvaged materials. The construction boom happening in NYC in the mid-2000s provided a lot of scrap material that we pulled from dumpsters.
There are countless stories that tell of a young man, lost and uncertain, who sets out on a whirlwind adventure and figures out who he really is. It is a sad reality that amongst the great classic adventure stories, very few (if any) of the protagonists are female.
Arriving back in Marrakech, I felt like I had truly been to outer space and back; I felt like I had seen landscapes that could not exist on our planet. I felt like I had stepped both back and out of time and had seen and briefly experienced a different way of living, of one without time and without fear.
Porter Yates is a photographer, and Dan Melamid is a director. They have been friends for many years, and both share a passion for travel and visual storytelling. Through Witness.Earth they have collaborated to develop a new style of photographic presentation to music.
At the age of 22, Larry Niehues packed his bags and headed to Mcallen in south Texas. Following the footsteps of Bruce Davidson, William Eggleston and Dennis Hopper, he embarked on his own great American road trip.
Ittoqqortoormiit is one of the most insulated towns in the world. Far away from all touristic highways and only accessible by helicopter. Two supply ships a year, and if you forget to lodge a request you must wait six more months for this.
I try to approach these trips and films with an open mind as to what I might find. I think its really important to spend time with the people, and let them tell you about what they would like to tell you before filming them or attempting to interview them.
It was an amazing, incredible sight to see hundreds of people on this beach. The horses went in first, four or five horses into the water, then the saints were immersed, and then everybody else went in after that to take the ritual bath.
All the adventures sounded like a lot of fun and I decided to start with Alien Zoo in which you travel to outer-space to observe a variety of extra-terrestrial creatures at an interplanetary zoo. At the scheduled departure time I was led to staging room where I joined 5 others to start the adventure. We donned our gear (hand and foot sensors, backpacks and VR glasses) and headed out to explore. Before we knew it we were in the midst of a unique landscape far above the earth and meeting a variety of fascinating creatures. We could see them, hear them and even touch them! It was a fun, unique experience that left me wanting more so I immediately booked my next adventure.
I enjoyed Alien Zoo but I absolutely loved Curse of the Lost Pearl: A Magic Projector Adventure. Whereas Alien Zoo is more of a passive experience Curse of the Lost Pearl has you moving around searching through corridors and leaping over chasms. I felt like Indiana Jones as I explored an ancient Mayan temple searching for the lost pearl.
I'm a Southern California native who loves to explore. Whether it's Los Angeles, Orange County or Points further afield I spend my time discovering the wonders around me and then share them here with you.
Each Dreamscape adventure is a shared experience, embracing the human desire to explore, learn and enjoy together. Our work culture champions the same values. We work hard as a team so that people can experience the awe and wonder that VR technology allows us to create.
Our all-inclusive, small expedition itineraries offer a mix of excursions in intriguing towns and Native villages and adventures in raw wilderness bays and glacial fjords. This approach to small vessel expeditions in Alaska offers travelers a comprehensive look at all the Inside Passage has to offer. Every experience is hand-picked for its value in immersing you in True Alaska.
Every year, the Sunset Travel Awards honor the best in travel in the West. This year, there were more than 600 entries across all categories (a record number!). Below are the 2023 winners of the How to Get There: Best Transportation and Tours category.
After I got my tickets, the man instructed me to go over to one of the iPads set up around the room to check-in and select my avatar. There were three options to choose from: female, male and non-gender. After I checked in, I took a seat in the departure lounge which was filled with little mementos of each adventure to get you excited for what a customer is about to experience.
After gearing up, we walked into a pod and were told to stand in a line and put on our headsets, so we could virtually change into our avatars. It was obvious a lot of work was put into making the experience seem as real as possible when I noticed details like our initials on our scuba suits. Afterward, the screen went black, and we were transported into another world.
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