There are no changes to the gamepad for the grip arm. The gamepad simply transmits a sequence indicating which button is pressed, it's up to the robot to interpret what that's supposed to mean.
When you turn the robot's dial slightly counter-clockwise from the RC position you'll hear a beep. Stop turning a bit past that beep. F2 fight mode will now control the grip arm. If you remove the grip arm, just turn the dial all they clockwise again.
This seemed like a better solution than having to reflash the robot every time you swapped out the grip arm. you could use these same controls for any other two-motor accessory you come up with (for example a go pro 2 axis gimbal mount, hmmmmm).
I am also considering a future software upgrade that allows chording of the 4x4 matrix buttons to trigger many more possible functions (i.e. pressing both W1 and W2 would access yet another walking mode). right now there is a concept of a long click on a matrix button to trigger a scratch-recorded set of motions, but I find myself needing more and more modes for future ideas and add-ons. The other option would be things like "double-click" or "triple-click". The issue with that is that timing might be hard for people to learn and you'd not be able to tell in a noisy environment whether the doubl-click was actually recognized or not (i.e. if you couldn't hear feedback beeps from the robot).