"Mouse Actions" in Voice Attack are TOO FAST for any game to register them!

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TzeffNL

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Mar 23, 2014, 1:36:44 PM3/23/14
to voice...@googlegroups.com
LOTS of games have the "commor rose" type of communication for first person shooters these days. (see the picture if you wanna know what's a commo or communications rose)

I've tried to do the following with Voice Attack:

Let VA press "key 1"; move the mouse to the desired location and click the sentence I want. (example: "Be Careful")

Unfortunately with Voice Attack I am not able to "move the mouse and click the desired action, because the game doesn't register the rapid movement. (obviously the mouse moves too fast with VA!)

What the game does register is the "press key 1" to show the commo rose, and immediatly click "look" and even shoots my weapon after clicking on "look", which convinces me that Voice Attack doesn't see the difference between "click" and "double click"! Because I've selected VA to click and not double click!

Gary, could you please fix this, by allowing the user to set the speed for the mouse to move? And also the (SINGLE) click should be fixed so VA won't let the mouse double-click!

Thank you.

"TzeffNL"
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Gary

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Mar 23, 2014, 3:17:54 PM3/23/14
to voice...@googlegroups.com
What you are going to want to do to control your mouse clicks is to play with the Mouse click duration setting.  For single clicks, this is the time between mouse down and mouse up.  For double clicks, this is the time between mouse down and mouse up and then the time before the next mouse down (and then it is the time between that mouse down and the next mouse up).

Something else to consider with the mouse clicks is simulating single and double mouse clicks with a series of mouse up and mouse down actions with pauses between.  When you issue a left mouse double click action VoiceAttack is really just making a macro for you in the background that looks like this :

Left Mouse Down
<pause x>
Left Mouse Up
<pause x>
Left Mouse Down
<pause x>
Left Mouse Up

For movement, you'll want to add a pause between the mouse move and the next action.  DirectX games are polling for normal human movements, so you have to play with it a bit based on your system.

Hope that helps some!

Gary
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