I suppose the idea for a single command with multiple options would be good, but then you'd also have to add associated commands for each option. If the idea was to "fire something", and you wanted the options to be "phasers, torpedos, or all", you'd have to set up 3 different mappings in the same command. I guess it would be convenient, but it seems like it would be more dynamic if you had multiple commands that could be linked from one to another. for instance, lets say you had command A, B, C, D, E and F that could apply to options 1, 2, 3, 4, 5, and 6. what if you had a catagory of "linked" commands that could combine with other commands? I suppose designating a grouping of combinations would limit the system to only the set of commands you want to combine, and not every possible combination of every command.
For instance... let's say command A-F are different healing abilities. Let's then say options 1-6 are friendly players (away team 1-4, plus yourself, plus a focus target). This example alone would require 36 different commands... but if you had some sort of directional link between these commands, you could do all of this in 12 commands instead. If you could then do an additional output link to another set of commands, you could then add a second directional link combination from the second group to a third group... such as "attack target, follow me, hold position, move to nav". Obviously, the "step one" link would only be for away team 1-4 (individually), the whole squad, maybe the focus, but after linking those 6 to the attack/move commands listed, that would be just another 6 commands to create instead of 24. Maybe I made things more complicated... but this seems to work well in my head, and if a step 1 > 2 command set does not exist for a command, it's just a normal command.
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