Hereare all the Call of Duty: Ghosts multiplayer maps for the Xbox 360, PlayStation 3, Wii U, Xbox One, PlayStation 4 and PC. The game has a total of 14 maps, including the Free Fall bonus map. Four DLC map packs (Onslaught, Devastation, Invasion, and Nemesis) were released in 2014, and like previous years, each of them was an Xbox exclusive for one month before being released on the PlayStation and PC.
2013's Call of Duty: Ghosts might have been released to mixed reviews, but fans consider the campaign to be one of the worst of the series. That being said, it is still worth trying out Ghosts' multiplayer, with each map offering something unique. Ghosts multiplayer maps had Dynamics, which could give one team an advantage or change the way the map looked.
Players are sure to have a favorite map, with each being different from the last one. The maps also take players to different areas of the world, fighting in the United States, fighting in Scotland, and fighting in Brazil.
Overlord is nothing too unique to the game, taking place at a satellite base in Chile. This map also does not offer much when it comes to Dynamics. Players are only able to open and close a doorway, making it harder to enter the base.
Stormfront takes players to San Diego, fighting in the streets. The unique part of this map is the storm, which gets worse as the match goes on. This hurts the player's vision, making it harder to see enemies from far away.
Prison Break takes place in occupied Mexico, bringing players to a construction site. With the amount of vegetation on the sides of the map, snipers will have an advantage. There are also elevated areas, allowing players to get the jump on their enemies.
The Dynamics for this map also do not offer much help. One has players knock over a tree, which will kill anyone caught under it. The other will release a stack of logs, which will roll into a river and crush anyone.
Tremor takes place in Austin, Texas, after Rorke decides he is going to get revenge on the United States. As the name might suggest, this map takes place during an earthquake. The map will shake, throwing off the player's aim and damaging them if they are in certain spots.
There are also good sniping points, allowing players to hide out in a building. Fighting inside buildings will also allow players to experience close quarters, giving every play style a chance to do well on this map.
This map takes place in a flooded area, being based on the campaign level Legends Never Die. Because of the water, players will want to try to stay as high as they can. However, going prone in the water will allow players to hide out for 3-5 seconds.
Players can try to cross the map quickly by jumping on a bus and truck in the water, which will start to sink. Luckily, these vehicles will begin to rise again after no one has been on them for a bit.
Chasm takes place in a bombed-out Los Angeles, set after America is bombed by ODIN. Players can fight inside a destroyed building, offering a lot of close-quarter combat. There are also areas available for the player to snipe from.
Whiteout takes place in Alaska, pitting Ghosts against the Federation. The map offers every type of playstyle, having open areas for snipers and close areas to ambush enemies from. Players should also be careful staying near the dead trees on the map.
If a player gets the field orders, a satellite will crash into this area and kill anyone around. Players near the downed satellite will lose their minimap and HUD, giving them a disadvantage. Moving away from the crash site will bring these back.
This map takes place inside a tank factory located in Brazil. Players on either side of the assembly line are able to snipe, with side areas that make it easy to ambush. Because it is set in a tank factory, paths can be blocked as the tanks are being assembled.
Octane takes place in Las Vegas, right outside of the strip. There are numerous buildings and alleys, making it easy to sneak around this map. There are also numerous locations for snipers to set up at and take aim at the enemy team.
There is a shipping container located in the middle of the map, which contains a care package inside. Blowing open the doors will give players a Support Pointstreak. Players can also blow up the gas station, killing anyone near it and destroying the roof.
Seige takes place at a mining facility near the Gulf of Mexico. Snipers might not have the best chance on this map, with it being better for medium and close-quarter combat. There is a train car that can be moved, providing cover for anyone near it.
Free Fall is a free map that was added in March of 2014. Before this, it was a pre-order bonus for the game. The map takes place in a fallen down skyscraper, falling a little more as the game goes on.
Stonehaven takes place at a castle in Scotland. Players are able to play an actual version of King of the Castle, defending it from enemies attacking. There is a gate to the castle, which can be dropped to prevent enemies from coming in. Enemies with explosives can destroy the gate, however.
This map takes place at a freight depot, most likely in the United States. There are a few buildings where snipers can set up, giving them a view of some of the map. Other than that, SMGs and shotguns are the best choices for this map.
Warhawk takes place in a town in Nebraska, bringing players to the Midwestern state. There are numerous buildings for snipers to set up in, along with alleys for the player to sneak through and ambush their enemies. Warhawk appeases to every play style a player could have.
The Field Order on this map will also give one team an advantage, as it calls in a mortar strike. The mortar strike will last for 30 seconds and will kill any enemy that does not get inside a building. If team killing is on, the mortar strike will also kill allies.
Strikezone takes place at a baseball stadium in San Diego, which is now a military base. The map is pretty similar to the map Dome from Modern Warfare 3. This is definitely a plus, as Dome is a fan favorite map of the series.
The Field Order for Strikezone includes a K.E.M. Strike, which will completely change how the map looks. The baseball field will be destroyed, but also offers more cover for players. Holes in the ground will also appear, meaning players will need to watch their step after the strike.
After suffering frame rate and load time issues at launch, CI Games thereafter suggested Sniper Ghost Warrior 3's scale was "just too ambitious" for a team of its size. The developer has since supported the tactical shooter with a number of updates and DLC, though, and has now confirmed its multiplayer update will arrive on January 26, 2018.
SGW 3's multiplayer update also includes four new maps, with a further two exclusive maps tied to the game's Season Pass. Expect an arsenal of over ten weapons, ten gadgets, and 15 different characters, each of which is equipped with different outfits suited to different environments.
Infinity Ward has revealed a brand new Call of Duty: Ghosts multiplayer map. It's called Stonehaven, and it's set in a towering medieval castle. It's designed to provide a good mix of close quarters combat with enclosed spaces, as well as more open areas for snipers to earn their keep.
"We always want to add a variety regardless of what the story setting may be," Palacios said. "It's evolved a lot over time. When we first made it we thought it would maybe be just a harbour with a bunch of ships on a sandy beach. Then it became what it is now. And we like the look much better than what we had in the past."
All Call of Duty: Ghosts maps feature an event that when triggered alters how the match will play out. In the case of Stonehaven, players will be able to close a gate and alter pathways to dictate movement around the map. There's no word on a vat of boiling oil.
Ghosts is definitely a real attempt to overhaul and update the multiplayer in the Call of Duty franchise, while still holding onto that core gameplay and feeling which has made the series a constant go-to for online gamers.
The three maps I saw already had a fair bit of destruction to them, set in a post-war world in which the US has been ravaged by a variety of forces, so that there was a lot of rubble and collapsed architecture already on show.
This KEM strike did certainly reduce the entire map to rubble, and it was quite disorienting to suddenly have everything look completely different, with just a handful of familiar landmarks, but I was disappointed not to be able to witness to the strike itself. It just felt like I was killed suddenly by the strike, and then as soon as I respawned, the map was a wasteland.
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Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013. The game was released with the launch of the PlayStation 4 and Xbox One.
The game acts as a standalone installment in the wider Call of Duty franchise in lieu of the World War II, Black Ops and Modern Warfare series that preceded it. Ghosts inherits much of the core gameplay and structure of previous titles, with a mission-based campaign and an open-ended multiplayer, but introduces a near-future setting to the series as well as an increased focus on tactical gameplay, including the addition of new "Squads" modes and orbital strike superweapons to the multiplayer. Ghosts also features an alternative co-operative shooter mode titled Extinction, acting as a spiritual successor to the Zombies co-operative PvE gamemodes introduced to the franchise in Call of Duty: World at War. The science fiction elements of the game's campaign and setting would go on to be further explored in Advanced Warfare and Infinite Warfare.
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