I'd start an utterance when the volume goes above a certain threshold.
Then stop the utterance when it goes below that threshold. Once the
threshold is dropped, I'd do a 'perform on main thread' or spawn a
new thread to do the computation. There may be a few corner cases to
think of, but if you attempt to do anything CPU intensive in a core
audio callback it will die rather un-gracefully.
Again, sorry for the slow response. Thanks for your help!
Brian
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