I have the 256 colour floppy version of Monkey Island 1 and need some help to get the music to work in dos, I have tried to use the "Monkey R" for roland sound and the "Monkey G" for game blaster sound but both dont work. Im using an ISA sound blaster AWE 64 value that has an SC55 connected and in my autoexec.bat file im using:
I have sound working for all my other games just not this one, I also have the CD version of MI1 and sound and music works its just Ide like to play the floppy version for the stump joke and sound blaster music or if possible to use my SC55. Does this game only support scummvm for music in windows and not dos?
Thanks dr_st my throttle slow down program worked but does the floppy version have any sound effects like when the doors are opened and closed or when the seagull outside the cooks kitchen is nudged with the plank? I ask because the CD version has them but maybe the floppy version wasn't made with them.
Monkey Island 1 will natively only support sound effects if played with the Sound Blaster setting (Maybe adlib, I'm not sure). There is a patch on VOGONS that does allow you to hear sound effects through the Sound Blaster when the Roland option is selected. I'm not sure which versions it supports.
I think you're right about needing a CMS chip on a sound card fitzpatr as I bet my AWE 64 vale card does not have one from being unable to get the "g" switch to work with it but I am now looking for the patch you said about to see if it can play effects as well as music.
Unlike today, you didn't push a button and unleash your game to billions of people. It was a slow process of sending "gold master" floppies off to manufacturing, which was often overseas, then waiting for them to be shipped to stores and the first of the teaming masses to buy the game.
Lucasfilm's process for finalizing and shipping a game consisted of madly testing for several months while we fixed bugs, then 2 weeks before we were to send off the gold masters, the game would go into "lockdown testing". If any bug was found, there was a discussion with the team and management about if it was worth fixing. "Worth Fixing" consisted of a lot of factors, including how difficult it was to fix and if the fix would likely introduce more bugs.
Also keep in mind that when I made a new build, I didn't just copy it to the network and let the testers at it, it had to be copied to four or five sets of floppy disk so it could be installed on each tester's machine. It was a time consuming and dangerous process. It was not uncommon for problems to creep up when I made the masters and have to start the whole process again. It could take several hours to make a new set of five testing disks.
During the 2nd week of "lockdown testing", if a bug was found we had to bump the release date. We required that each game had one full week of testing on the build that was going to be released. Bugs found during this last week had to be crazy bad to fix.
When the release candidate passed testing, it would be sent off to manufacturing. Sometimes this was a crazy process. The builds destined for Europe were going to be duplicated in Europe and we needed to get the gold master over there, and if anything slipped there wasn't enough time to mail them. So, we'd drive down to the airport and find a flight headed to London, go to the gate and ask a passenger if they would mind carry the floppy disks for us and someone would meet them at the gate.
I made these disk on Sept 2nd, 1990 so the gold masters were sent off within a few days of that. They have a 1.1 version due to Monkey Island being bumped from testing. I don't remember if it was in the 1st or 2nd week of "lockdown".
It hard to know when it first appeared in stores. It could have been late September or even October and happened without fanfare. The gold masters were made on the 2nd, so that what I'm calling The Secret of Monkey Island's birthday.
I was very fortunate to have an incredible team. From Dave and Tim to Steve Purcell, Mark Ferrari, an amazing testing department and everyone else who touched the game's creation. And also a company management structure that knew to leave creative people alone and let them build great things.
Monkey Island was never a big hit. It sold well, but not nearly as well and anything Sierra released. I started working on Monkey Island II about a month after Monkey Island I went to manufacturing with no idea if the first game was going to do well or completely bomb. I think that was part of my strategy: start working on it before anyone could say "it's not worth it, let's go make Star Wars games".
There are two things in my career that I'm most proud of. Monkey Island is one of them and Humongous Entertainment is the other. They have both touched and influenced a lot of people. People will tell me that they learned english or how to read from playing Monkey Island. People have had Monkey Island weddings. Two people have asked me if it was OK to name their new child Guybrush. One person told me that he and his father fought and never got along, except for when they played Monkey Island together.
I don't know if I will ever get to make another Monkey Island. I always envisioned the game as a trilogy and I really hope I do, but I don't know if it will ever happen. Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP. I don't know if I could make Monkey Island 3a without complete control over what I was making and the only way to do that is to own it. Disney: Call me.
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Hiya,
I've just downloaded DOSBox for the purpose of playing the Secret of MI, but cannot get it to work - I'd appreicate a little help as I'm not as computer/DOS-savvy as the rest of you seem to be......
The game's manual requires that I run an install program from the first floppy disc, and as instructed I enter "A:" to get into the A drive, then enter "install C:". This is where the problem is, becuase I get a message which says "Please switch to the drive you wish to install from before starting install", which I thought I had done by entering "A:". I also tried mounting a different folder as the A drive and copying the floppy disc onto that, but had the same problem.
MiniMax - I have tried using SCUMMVM: it works fine with a demo of the game, but cannot recognise the files from the floppy disks as a game, presumably until they've been installed. I have done a search of the SCUMMVM forums and they seem to advocate using DOSBox to install the game!
Something weird I have noticed is that there are two install files, both batch files, one called "install" and the other "_install". If I run the second of these without using DOSBox, it asks me to insert disk 2, which I do, then it asks me for the disk with the batch file. I put disk 1 back in again, which it then tells me is not formatted.
However, if I run the "_install" file from within DOSBox, the same thing happens up to when I insert disk two, where I get a dialog box saying the wrong volume is in the drive, please use 'MONKEY 1 XL'. I insert disk 1 again and click 'try again', and it hums and clicks for some time, before telling me that the installation was unsuccessful, and it may be because my hard disk is full, as it needs (all of!) 4.8mb. I have tried limiting the space of the C drive using the freespace command to 5, 8, 10 and 50 mb but the error still comes up.
If I run "_install" without using DOSBox, it asks me to insert disk 2, which I do, then it asks me for the disk with the batch file. I put disk 1 back in again, which it then tells me is not formatted.
Gave that a go, but when it asks me to press any key after inserting disk 2 (I just press a key without inserting the disk), about a page worth's of command line typing comes up and disappears before I have a chance to read it, and it beeps quietly.
Kippesoep - thanks for that..... I have tried going through the loop as many times as possible in the hope that it is installing something, but after I've swapped discs nine or ten times it gets back to that thing where it thinks that disc 1 isn't formatted.
DosFreak - I'd already tried just double-clicking on the files in windows (see above). I have just now tried going through the command prompt, and it looked good for a while, then it got back to that thing where it told me that I do not have enough disk space.
For the record, what it had been doing was saying that installation was unsuccessful, and that it may be because I did not have enough disk space; it needed 4.8 MB. Obviously I had way more free space than this; what I had been trying within DOSBox was to use the freespace command to limit the space on the emulated C drive, but this had no effect. When I got the same message from the command prompt, I assumed there was no way of doing the same kind of thing outside DOSBox.
However, what I hadn't noticed was that there was already a MONKEY.VGA file in my C drive, presumably placed there at some point during my efforts to get the thing going. After I deleted that, and simply entered "install c:" in the command prompt, the installation worked perfectly.
Dark and light brown monkey plush. Monkey has a brown face, tunny, ears, hands, and feet. He has embroidered nostrils and smile. Tail on back with floppy arms and legs.
19" High. 11" high sitting.
Is your dog just the best? Then he or she deserves some floppy friends! With this plush monkey, your puppy will never run out of occasions to play--and you'll get a much needed break from gnawing on your fingers.
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