Hi Jim,
> I just don't know anything about Vulkan or how it would integrate with
> VisPy.
No problem. Neither do we. :)
Ok, that's not true, we have ideas and some of us have more Vulkan
experience than others. Some of the responses we got made me realize we
should have worded the question differently. Vulkan still uses shaders,
but uses a newer version of the GLSL language than what most of VisPy's
existing shaders are in. If/when VisPy adopts a Vulkan "graphics
backend" as an option, it would likely be available as a separate set of
Visuals that use Vulkan (datoviz) instead of "gloo". Gloo would still be
an option, but any use of the other backends would likely require some
minimal rewriting of custom shaders.
The main goal of the question I mentioned was to find out if there is
some use case or reason that we are missing for why people might *need*
OpenGL over some of the newer technologies/libraries. For example, a
hardware limitation or something that is possible in OpenGL that somehow
isn't possible in a newer technology. Of course, in hindsight, we should
have just allowed for a short answer for an explanation.
Thanks for responding.
Dave
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