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LucasTremere

unread,
Feb 22, 2008, 10:49:25 PM2/22/08
to Virtusaga
Here is my Char, i don't know how to put an arquive here, so i had to
copy and put it here(i don't if its right :D). I didn't putted skill
points, i don't know how to put them(i saw another Char and this made
me confused, looks diferent than the 4th edition, cause he had
hundreds points lol).

I don't know much about the cenarion, i mean i have problem to
describe the things in that time(like the pagan thing and how involved
my char was with that, things like that), so i will need your help
with that.

I would be glady if you could indicate me some virtues, flaw and
Magicals from other books, cause i have acces only for the 4th
edition(or core edition) and i remeber about somethings from other
books that i liked, but i don't know names and i don't remeber
completely. but the way the things are for me is ok, anyway.

I heard that the group play by Skype, or something like that. I never
played in such a thing, i never used, so i will need some suport in
it, how to download, and/or how to make acount, how to use this thing.

Here we go...


Ars Magica History


Appearance: He is slim and small , and wear old cloaks brown like
monks, he cares a bag, small wich contains ink and a father, wich make
him always read to write. He can find there some focus for some of his
spells, He don't look nice, he looks like a grog, simple and ugly,
but he have an amazing voice, if you close your eyes and only hear,
looks like angels are talking to you, telling everything that you want
to hear. His only default is his protection with everything that has
something to do with the Arts, he wants the arts to grow, he wants the
mages to learn that, and he knows that as Bonisagus he is the one to
Guide all the mages in this way, and the end they only win. His gift,
his talent and his Dedication are the truth weapons that will make the
Order of Hermes Grow.

History: He was the son of a beautiful and charmous grog, wich slept
with his master once. When she was pregnant she aways said that the
Magus was his father, wich he never agreed with. He knew that he could
not be father anymore, but no magic could say that the mother was
lieing and the history started to pass bettwe the Magi , than the
Magus, his "father" saw that he had the gift, when he was born, so
from then on he started to accept that the boy was his child , afraid
of some other Magus take him as apprentice . So from then on the
mother and the boy started to have better treatment, she had only to
take care of him, cause he should be health and intelligent, to finish
"His" work, when he would get old.
The mother had to learn Latin and she could only talking in Latin to
him, so he have learned Latin as "mother tong", and very early he have
got interest to books, duo to see his mother reading near him(she had
low skills). His gift appeared very fast, he learned to read very
early, and his "father" tried to teach him the Arts very early, and
was hard but he was so dedicated that he could learn, and became
famous as the youngest boy to become an apprentice, making the name of
the Bonisagus shine even more. The boy had a big love to books, and
study, looked like he was born to be a truth mage, everything he had
to live as Magus.
That was his life, re-writing books, organizing the books in the
library, helping his "father" with his experiments when possible and
learning magic. He become familiar with special arts, and this made
his "father" use him to collect Vis wile the Laboratory was not being
used by himself, and his love for the mage life was nearly compulsive,
addiction. His mother loved this, now she could really show that the
boy was really the son of the Magus, and nobody could say nothing
agains that, cause was in his "blood". The mages in the Covenant
usually asked him for the books, cause he always knew wich books were
there and where, and wich had better quality and the level of the
books, doing always the best choice for each mage, even reminding
about the new "tractatus" and these kinds, he was very communicative,
all the visitors very fast have got a sympathy with him, even if in
the start they haven't liked him so much, duo to the fate that he was
looking like a grog, not a magus, but his sympathy and interest in
help in all ways.
His life was there with the books and the Covenant, he finished his
apprentice time, made the test and became magus. Even after that he
was there helping as an apprentice. He always dreamed of the day that
he would get his won laboratory there and be a mage of that Covenant,
they said that would be a chance for that, but he should wait, and he
did, but his "Father" knew, that this time would last too long, and
preferred find something else for him. So the letter from Rethra
cames, it was all that his father wanted, so he made everything read
for the trip, the boy, now a Magus should go become a Magus from this
new Covenant. The son didn't want to go, but the father obligatedhim,
telling that he was the father and the son should what the father
wants, and in the end, the father reminded the son that, he was a
Bonisagus, and the new Covenant would not have one Bonisagus there,
they would need one, and he was the one free, ready needing to go on
with his won life. So he understood the words of his father and
travelled to this new Covenant to stay there.




INT +3 PRE -2
PER +3 COM +5(angelical words)
STR -4(slim) DEX +2
STA +1 QUI -3

Virtues Flaw
Magical Affinity Vin(+3) Blatant Gift(-1)Born in a covenant
Adept Student(+1) Obsessed(-1) To the Arts
Hermetic Prestige(Free)Bonisagus Overconfident(-2)I am a Bonisagus
Book Learner(+1) Poor(-2)STR(So slim)
Strong willed(+1)Determined Susceptibility to Divine Power(-4)
Incredible Communication(+5)Voice of an Angel

Habilities Arts
Finesse Creo 4(50)
Penetration Intellego
Awareness Muto
Scribe Latin Perdo 2(15)
Certámen Rego 1(5)
Parma Magica Annimal
Bargain Aquan
Intrigue Auran
Chirurgy Corpus 3(30)
Philosophiae Herban
Enigmatic Wisdom Ignem
Speak Latin Imagnem
Magic Theory Mentem
Occult Lore Terran
Hermes Lore Vin 4(50)
Affinity with Vi

Grimorium

Lungs of water and Death: CrAq(Co/An) 15
Charge of the Angry Winds: CrAu 15
Bind Wound: CrCo 10
Charm Against Putrefaction: CrCo 10
The Chirurgeon's Healing Touch: CrCo 20
Aura of Ennobled Presence: MuIm 10
Wizard's Sidestep: ReIm 10
The Cristal Dart: MuTe(Re) 10
The Unseen Porter: ReTe(He/An) 10
Scales of the Magical Weight: InVin 5
Sense the Nature of Vis: InVin 5
Wizard Comunion: MuVin 15
Gather the Essence of the Beast: MuVin 15

LucasTremere

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Feb 23, 2008, 7:53:49 AM2/23/08
to Virtusaga
I have the idea of my char be a great writer, with the Goal of be The
Writer of the order of Hermes, so i saw somethings in the House Rules
that i ddn't understood. I don't know what exactly is
that....."Superior craftsmanship is granted by professional, high
quality, scribal work (+1), illumination (+1), and binding (+1), for a
maximum of +3. Each requires a professional (6+ in Ability) to
obtain." Is this talking about any hability or Quality or is this
talking about "Craft the Book", so about the Crafter, crafting better
Qaulity Books?

LucasTremere

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Feb 23, 2008, 8:16:00 AM2/23/08
to Virtusaga
And the Skill Scribe Latin don't help with the Quality of the Summas?

Progenitor

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Feb 24, 2008, 8:58:26 AM2/24/08
to Virtusaga
It is about the physical craftmanship of the book, so about the crafer
and crafting better Quality books.

> And the Skill Scribe Latin don't help with the Quality of the Summas?

That is correct. To be a renowned Hermetic author, you don't need a
high Profession (Scribe) or Artes Liberales score (these are the ArM5
equivalent of the Scribe Latin skill).

Progenitor

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Feb 24, 2008, 9:26:35 AM2/24/08
to Virtusaga

> Here is my Char, i don't know how to put an arquive here, so i had to
> copy and put it here(i don't if its right :D).

That's fine. :-)


> I didn't putted skill
> points, i don't know how to put them(i saw another Char and this made
> me confused, looks diferent than the 4th edition, cause he had
> hundreds points lol).
>
That's alright, we'll work out the precise skill points once we've
settled on a character.

> I don't know much about the cenarion, i mean i have problem to
> describe the things in that time(like the pagan thing and how involved
> my char was with that, things like that), so i will need your help
> with that.

I'm sure it will be alright. I'd advise you to construct your
character as lacking any knowledge you yourself lack, however. For
example, being Covenant Raised in Durenmar would probably leave you
very ignorant of pagan ways and so on. That should help your
roleplaying.

>
> I would be glady if you could indicate me some virtues, flaw and
> Magicals from other books, cause i have acces only for the 4th
> edition(or core edition) and i remeber about somethings from other
> books that i liked, but i don't know names and i don't remeber
> completely. but the way the things are for me is ok, anyway.

I'm afraid this is too broad. There are just too many supplements, and
I don't know what you're interested in. I'll offer some ideas below,
but there are of course many others.

I WOULD expect you to obtain access to any books we are using for your
characters eventually. So, for example, I'd expect you to have access
to the 5th edition core book. If you include stuff from other books,
I'd expect you to get those as well. I just can't act as a replacement
for the book, I'm afraid - you need to play your own character,
including the machanics of it. So consider that too when thinking of
supplements.


>
> I heard that the group play by Skype, or something like that. I never
> played in such a thing, i never used, so i will need some suport in
> it, how to download, and/or how to make acount, how to use this thing.

Alright. I'll write something down before the next session.

>
> Here we go...
>
> Ars Magica History
>
> Appearance: He is slim and small , and wear old cloaks brown like
> monks, he cares a bag, small wich contains ink and a father, wich make
> him always read to write. He can find there some focus for some of his
> spells, He don't look nice, he looks like a grog, simple and ugly,
> but he have an amazing voice, if you close your eyes and only hear,
> looks like angels are talking to you, telling everything that you want
> to hear. His only default is his protection with everything that has
> something to do with the Arts, he wants the arts to grow, he wants the
> mages to learn that, and he knows that as Bonisagus he is the one to
> Guide all the mages in this way, and the end they only win. His gift,
> his talent and his Dedication are the truth weapons that will make the
> Order of Hermes Grow.

Note that ArM5 magi don't actually use spell foci. I'm afraid this bit
of flavor has been lost. You may choose to posess the virtue Potent
Magic (field) detailed in the introduction of the book *The Mysteries
(Revised Edition)* , which will allow you to design and cast spells
with spell foci in the specific chosen field (e.g. lightning,
emotions, and so on). However, this is very limited, an almost hedge
practice that also makes the spells less general and conform less to
the Hermetic theory of Bonisagus. I therefore recommend against it for
your character.

Another option is to practice Ceremonical Casting with props, the
rules for which are detailed in the book *Houses of Hermes:
Societates* in the Jerbiton section. ArM5 magi can always cast
spontanous spells more slowly, which is called Ceremonial Casting. The
rules presented there allow you to cast them with props too, to gain
further bonuses. They also allow you to use these rules for Formulaic
spells under some conditions. This option allows you to tie Hermetic
magic to philosophy, and works for all spells, so it is more
appropriate for your magus. If you are interested in pursuing it, I'll
detail these rules more for you.

Otherwise, I'm afraid magi just don't use props when casting spells
generally. (Although I probably missed a few Virtues that would allow
that.)
I would not describe his great communication as "angelical words", as
you want him to be a great writer rather than a great orator. I think
"poetic beauty" or "perfect clarity" or something like that would make
more sense.

I will go over the Virtues & Flaws, Abilities, and the calculations of
Charectaristics and so on later today. So expect another message from
me soon.

Yair

LucasTremere

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Feb 24, 2008, 11:29:05 AM2/24/08
to Virtusaga
Sure, i have the interest to get at least the 5th edition, i am the
kind of player called Lawyer, even if we use a diferent rule,i like to
know how it is there in the book :D.

I usually don't like to use extra things from other suplements, like
extra rules for the game, the one thing from other suplements i like
is extra flaws, virtues, skills and spells, but i can live whithout
them(at least for a wile).

The one thing i want , or i would want is things about writer, i have
to goal for my char to make of him the writer, as i told, and using
the House rules, i would like to have everything that i could have
from the start, i mean if there is extra flaws, virtues and/or skills
wich should be good or recomended to have at the start i would like to
have them, but if i need to buy a book for that(other than the 5th
edition) so i prefer forget, cause by now i will spend some money for
the 5th edition, and another book will have to wait some more time.

If i can play without pagan knowledge with my char, for me its ok, i
like to discover new things, and best way is when the char and the
player don't knows :D.

I downloaded and installed the Skype and the RPGblabla, they are
working right here, i just don't understand them so much, but its
something that i will get using them :D.

My char, as you know, he is alot focused on the Bibliotec, and in
writing, so sure will be a goal for him to have all that efford of
crafters to make really top quality books. Should i have any grogs
with skills for that(crafters) or this is something that are not
efforded by Grogs? Or i could leave it for the Covenant? I saw in the
House rules that mages are not so into write, they usually get a
talented writer to do the job, while they only dictate. I am thinking
to change the "Obsession:Arts" into "Books" (i think is more normal
and that would be the real flaw for my Char), and if mages don't like
to write, cause of "waste of time", should i have a talented writer
grog to do that job for me?Likethis could i produce good quality book,
but would use my Comunication and my Virtues or my Grog Comunicationa
nad virtues?

Progenitor

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Feb 24, 2008, 1:19:32 PM2/24/08
to Virtusaga
> INT +3 PRE -2
> PER +3 COM +5(angelical words)
> STR -4(slim) DEX +2
> STA +1 QUI -3

Characteristics are fine.

>
> Virtues Flaw
> Magical Affinity Vin(+3) Blatant Gift(-1)Born in a covenant
> Adept Student(+1) Obsessed(-1) To the Arts
> Hermetic Prestige(Free)Bonisagus Overconfident(-2)I am a Bonisagus
> Book Learner(+1) Poor(-2)STR(So slim)
> Strong willed(+1)Determined Susceptibility to Divine Power(-4)
> Incredible Communication(+5)Voice of an Angel
>

Alright. The math has changed for Virtues & Flaws, but mostly they can
be translated. Here are my suggestions:

Affinity with Vim (+1): Unlike ArM4, this does not involve a new
Ability. Instead, it allows you to learn Vim quicker than you normally
would, multiplying XP gained by x1.5. This would make it easier for
you to write high-quality books on Vim.

Adept Laboratory Student (+1): As ArM4.

Hermetic Prestige (+1): As ArM4, representing your great presitige due
to your young age, prowess of memory, and promise.

Book Learner (+1): Now grants +3.

Strong Willed (+1): As ArM4.

Great Communication x 2 (+2): Raises your Communication score to +5.

Puissant Magic Theory (Free): As a member of House Bonisagus, you get
a +2 bonus to your Magic Theory ability score.
(The Gift and Hermetic Magus are Free virtues as well.)

Puissant Art of Memory (+1): This virtue represents great talent for
memorization (using the Art of Memory ability, which allows you to
memorize stuff). Alternatively, you may choose Magical Memory (+1)
which allows you to remember lab texts (not needing to physically
consult them), or Affinity in Art of Memory (great skill in
memorizing).

Privileged Upbringing (+1): Signifying being taught Academic abilities
since birth, and the extensive access to teachers you received
throughout your childhood. It grants you 50 XP in them.

Good Teacher (+1): Vital to becoming a peerless writer.

Blatant Gift (-3): Largely as in ArM4 (-6 to social interactions).

Covenant Upbringing (-1, Personality): This signifies being raised in
relative isolation from the outside world. You learned Latin and OoH
Lore while the other children learned German and Charm.

Driven (-3, Personality): You are driven by the desire to spread and
increase the Arts of yourself and the Order at large.

Susceptibility to Divine Power (-1): As in ArM4.

Poor Strength (-1): As in ArM4.

Unimaginative Learner (-1): As in ArM4, except -3. This represents you
being a scholar, not an experimentalist. It also encourages you to
focus on the book trade rather than learning from raw vis. And you
need an extra flaw to make up a -10 set.

> Habilities Arts
> Finesse Creo 4(50)
> Penetration Intellego
> Awareness Muto
> Scribe Latin Perdo 2(15)
> Certámen Rego 1(5)
> Parma Magica Annimal
> Bargain Aquan
> Intrigue Auran
> Chirurgy Corpus 3(30)
> Philosophiae Herban
> Enigmatic Wisdom Ignem
> Speak Latin Imagnem
> Magic Theory Mentem
> Occult Lore Terran
> Hermes Lore Vin 4(50)
> Affinity with Vi

Abilities, Arts, and Spells... now there's a problem choosing without
you having the precise rules. I'll choose for you.


Abilities now depend on your life history. Given your history, I
suggest starting apprenticeship at the un-precedented age of 5. Your
unique upbringing in mind, this amounts to the following:
Early Childhood: (Native Language 75 XP + 45 XP in childhood skills +
50 XP in Academic abilities.)
Latin 5 (75 XP)

German 2 (15 XP)
Awareness 2 (15 XP)
Athletics 1 (5 XP)
Guile 1 (5 XP)
Durenmar Lore 1 (5 XP)

Artes Liberales 1 (5 XP)
Art of Memory 3 (30 XP)
Philosophiae 1 (5 XP)
Order of Hermes Lore 1 (5 XP)

Apprenticeship adds ~110 XP for abilities:
Parma Magica 1 (5 XP)
Magic Theory 5 (75 XP)
Code of Hermes 1 (5 XP)
Magic Lore 0 (0 XP)
Finesse 0 (0 XP)
Penetration 2 (10 XP)
Leadership 0 (0 XP)
Bargain 2 (5 XP)
Concentration 1 (5 XP)
Teaching 0 (0 XP)
Mastery of Gather the Essence of the Beast 1 (5 XP): Ceremonial
Casting.

(Note that Scribe & Speak Latin are just now Latin; there is no
Certamen skill; Enigmatic Wisdom isn't appropriate except for a
Criamon; Occult Lore is Magic Lore; and there is no Affinity with Vim
as an Ability. There is, however, new Mastery skills in each spell.)

Now choosing Spells and Arts. You should choose 120 spell levels. Here
is such a choice:
Charge of the Angry Winds CrAu 15
Bind Wound CrCo 10
Charm Against Putrefication CrCo 10
Aura of Ennobled Presence MuIm 10
Wizard's Sidestep ReIm 10
The Crystal Dart MuTe(Re) 10
The Unseen Porter: ReTe(He/An) 10
Scales of the Magical Weight: InVi 5
Sense the Nature of Vis: InVi 5
Wizard Comunion: MuVi 20
Gather the Essence of the Beast: MuVi 15

You can learn spells up to level Tech + Form + Int + Magic Theory + 3
= Te+Fo+3+5+2 [puissant Magic Theory]+3=Te+Fo+13. To cast them you
need Te+Fo+1 to be about (spell level -6), i.e. Te+Fo+7 should come
out to spell level. So to learn the above spells you'd need something
like:
Cr 2 (15)
Au 2 (15)
Co 0
Mu 4 (50)
Im 0
Re 0
Te 0
In 0
Vi 5 (75 = 50 x 1.5)
Total: 130 XP
This leaves you barely able to cast most of these spells, but that's
that.
You can lower these scores a tiny bit, or shift them, as you wish -
just make sure that Te+Fo+13 always adds up to at least the spell's
level, and keep the total XP about the same. (It's the same pool of XP
as for the abilities above, so you can transfer XP between the two
lists.)

So, pile up everything together and you've got the ArM5 version of
your character. Or a version of it.
Tell me what you think - if there is anything not to your liking or so
on.

Progenitor

unread,
Feb 24, 2008, 4:48:21 PM2/24/08
to Virtusaga
> Sure, i have the interest to get at least the 5th edition, i am the
> kind of player called Lawyer, even if we use a diferent rule,i like to
> know how it is there in the book :D.
>
> I usually don't like to use extra things from other suplements, like
> extra rules for the game, the one thing from other suplements i like
> is extra flaws, virtues, skills and spells, but i can live whithout
> them(at least for a wile).

Note that both the Ceremonial Casting mastery and the use of props are
detailed in *Houses of Hermes: Societates*, and that the Art of Memory
ability is detailed in the introduction to *The Mysteries (Revised
Edition)*. Neither set of rules is very complex or at the core of the
book, however, and I'm sure me emailing you these few rule tidbits
would suffice. I don't think you will need to purchase the books to
use these elements. Although I do recommend both books - and indeed
most ArM5 supplements; they're really good.

>
> The one thing i want , or i would want is things about writer, i have
> to goal for my char to make of him the writer, as i told, and using
> the House rules, i would like to have everything that i could have
> from the start, i mean if there is extra flaws, virtues and/or skills
> wich should be good or recomended to have at the start i would like to
> have them, but if i need to buy a book for that(other than the 5th
> edition) so i prefer forget, cause by now i will spend some money for
> the 5th edition, and another book will have to wait some more time.
>

I don't think that's necessary. The relevant rules are all in the core
rules and in our house rules: it is basically your Com and your Good
Teacher score that determines your quality as an author, and you would
desire high scores in the subject matter to write high-quality summa
and more tractatus. To maximize the book's physical quality you would
desire skilled artisans to physically fashion the book, and also the
incorporation of "resonant materials".

> If i can play without pagan knowledge with my char, for me its ok, i
> like to discover new things, and best way is when the char and the
> player don't knows :D.

That's what the covenant upbringing is there for.

>
> I downloaded and installed the Skype and the RPGblabla, they are
> working right here, i just don't understand them so much, but its
> something that i will get using them :D.

Alright, I'm sure we'll manage.


>
> My char, as you know, he is alot focused on the Bibliotec, and in
> writing, so sure will be a goal for him to have all that efford of
> crafters to make really top quality books. Should i have any grogs
> with skills for that(crafters) or this is something that are not
> efforded by Grogs? Or i could leave it for the Covenant?

The book-crafters are usually part of the covenfolk. The covenant of
Rethra doesn't have such skilled covenfolk except for one, a binder.
You may in principle build a grog or companion with such skills, but I
don't really see one coming with your character personally. It's
probably best to "grow" them - have grogs train or hire mundanes from
other covenants or cities.

>I saw in the
> House rules that mages are not so into write, they usually get a
> talented writer to do the job, while they only dictate. I am thinking
> to change the "Obsession:Arts" into "Books" (i think is more normal
> and that would be the real flaw for my Char), and if mages don't like
> to write, cause of "waste of time", should i have a talented writer
> grog to do that job for me?Likethis could i produce good quality book,
> but would use my Comunication and my Virtues or my Grog Comunicationa
> nad virtues?

I think the obsession with arts works better, but it's your character.

Only your Communication and Good Teacher, and your Art or Ability
scores for summa, count for the quality. The mundane crafter's skill
can add to the physical quality of the work, so you need a talented
scribe (not writer), illuminator, and binder (the covenant has a
skilled binder, actually). But this mundane aspect of physically
writing down the text in clear letters, nice paints, and so on doesn't
affect the words the book contains or so on. So you would use a
mundane scirbe to which you dictate, an illuminator that you supervise
occasionally, and a binder once the whole thing is done, and if you're
really investing you'll also spend time collecting and incorporating
suitable materials to act as resonant materials.

LucasTremere

unread,
Feb 26, 2008, 9:53:51 AM2/26/08
to Virtusaga
I really liked the Flaws choices, they really go good with the Idea of
my char, I think i could not choice better, thanks :D.Just one thing
by the options you putted there, in my eyes looks like there 10 flaws
points there, or am I wrong?Should i look for anyother else still?
Count them and tell me, pls.

I am not sure if i will have the Virtue "Prestige Hermetic", i putted
it there cause when i played before, every Bonisagus took it for
free,so i thought i had to have that, we will see(I am not sure if is
needed, and i only will have if the slot for the virtues stays
free :D, problem is i love affinitys:D).

The virtues are very interesting, i like them the same as the Flaws,
just i didn't understood some of them. These are them:

"Puissant Art of Memory (+1): This virtue represents great talent for
memorization (using the Art of Memory ability, which allows you to
memorize stuff). Alternatively, you may choose...

Magical Memory (+1)
which allows you to remember lab texts (not needing to physically
consult them), or ...

Affinity in Art of Memory (great skill in
memorizing). "

They look like a bonus for some abilite, like the Free virtue I've got
as Bonisagus, the problem is I've never heard about this "Art of
Memory", what for is that? How can i use that?


The Virtue, Good Writer from ArM4, may i have that? Or they don't have
it in 5th edition? I just forgot to put as option in my Char.This
Virtue was used to give a bonus for Quality and to write faster, much
faster.

I changed a bit about the abilites and the Arts, but i kept in mind
the recomendations and its all more less the same.

About the Suplements of Ars Magica, i believe that they are very good,
the ones i had contact with before were amazing suplements, i even
heard that Ars Magica have the best suplements, cause each and every
book aways have sometihng else wich "worth the money". Its just that i
cannot efford many books at same time. I changed country 2 yars ago,
and i lost many books, from many sistems, and i was these 2 years
without play RPG(omg was like Hell :D). But sure time to time i will
look for a suplement, and sure i will look for these 2
recomendations. :D

Progenitor

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Feb 28, 2008, 3:52:55 AM2/28/08
to Virtusaga


On Feb 26, 4:53 pm, LucasTremere <lucastremere1...@hotmail.com> wrote:
> I really liked the Flaws choices, they really go good with the Idea of
> my char, I think i could not choice better, thanks :D.Just one thing
> by the options you putted there, in my eyes looks like there 10 flaws
> points there, or am I wrong?Should i look for anyother else still?
> Count them and tell me, pls.

There are 10. The Unimaginative Learner closes the 10, the comment
there means I added it to reach the required 10.

>
> I am not sure if i will have the Virtue "Prestige Hermetic", i putted
> it there cause when i played before, every Bonisagus took it for
> free,so i thought i had to have that, we will see(I am not sure if is
> needed, and i only will have if the slot for the virtues stays
> free :D, problem is i love affinitys:D).

It is meant to signify your excessively young age, mostly.


>
> The virtues are very interesting, i like them the same as the Flaws,
> just i didn't understood some of them. These are them:
>
> "Puissant Art of Memory (+1): This virtue represents great talent for
> memorization (using the Art of Memory ability, which allows you to
> memorize stuff). Alternatively, you may choose...
>
> Magical Memory (+1)
> which allows you to remember lab texts (not needing to physically
> consult them), or ...
>
> Affinity in Art of Memory (great skill in
> memorizing). "
>
> They look like a bonus for some abilite, like the Free virtue I've got
> as Bonisagus, the problem is I've never heard about this "Art of
> Memory", what for is that? How can i use that?

It allows you to remember stuff. You basically make Int + AoM rolls to
memorize and recall things. I'm gonna go into more detail,
eventually...
The ability is detailed in *The Mysteries: Revised Edition*. Not in
the core book. I'll send you the details of it privately, sometime
over the weekend or somesuch.

>
> The Virtue, Good Writer from ArM4, may i have that? Or they don't have
> it in 5th edition? I just forgot to put as option in my Char.This
> Virtue was used to give a bonus for Quality and to write faster, much
> faster.

You have Good Teacher, which covers that.

LucasTremere

unread,
Feb 28, 2008, 4:16:19 PM2/28/08
to Virtusaga
Ok so here is my Char, some small changes, but all like recomended.Pay
attention to * means the changes i made.

Ars Magica History


Appearance: He is slim and small , and wear old cloaks brown like
monks, he cares a bag, small which contains ink and a father, which
make him always read to write. He can find there some focus for some
of his spells, He don't look nice, he looks like a grog, simple and
ugly, but he have an amazing voice, if you close your eyes and only
hear, looks like angels are talking to you, telling everything that
you want to hear. His only default is his protection with everything
that has something to do with the Arts, he wants the arts to grow, he
wants the mages to learn that, and he knows that as Bonisagus he is
the one to Guide all the mages in this way, and the end they only win.
His gift, his talent and his Dedication are the truth weapons that
will make the Order of Hermes Grow.

History: He was the son of a beautiful and charmous grog, which slept
with his master once. When she was pregnant she always said that the
Magus was his father, which he never agreed with. He knew that he
could not be father anymore, but no magic could say that the mother
was lying and the history started to pass bettwem the Magi , than the
Magus, his "father" saw that he had the gift, when he was born, so
from then on he started to accept that the boy was his child , afraid
of some other Magus take him as apprentice . So from then on the
mother and the boy started to have better treatment, she had only to
take care of him, cause he should be health and intelligent, to finish
"His" work, when he would get old.
The mother had to learn Latin and she could only talking in Latin to
him, so he have learned Latin as "mother tong", and very early he have
got interest to books, duo to see his mother reading near him(she had
low skills). His gift appeared very fast, he learned to read very
early, and his "father" tried to teach him the Arts very early, and
was hard but he was so dedicated that he could learn, and became
famous as the youngest boy to become an apprentice, making the name of
the Bonisagus shine even more. The boy had a big love to books, and
study, looked like he was born to be a truth mage, everything he had
to live as Magus.
That was his life, re-writing books, organizing the books in the
library, helping his "father" with his experiments when possible and
learning magic. He become familiar with special arts, and this made
his "father" use him to collect Vis wile the Laboratory was not being
used by himself, and his love for the mage life was nearly compulsive,
addiction. His mother loved this, now she could really show that the
boy was really the son of the Magus, and nobody could say nothing
against that, cause was in his "blood". The mages in the Covenant
usually asked him for the books, cause he always knew which books were
there and where, and which had better quality and the level of the
books, doing always the best choice for each mage, even reminding
about the new "tractatus" and these kinds, he was very communicative,
all the visitors very fast have got a sympathy with him, even if in
the start they haven't liked him so much, duo to the fate that he was
looking like a grog, not a magus, but his sympathy and interest in
help in all ways.
His life was there with the books and the Covenant, he finished his
apprentice time, made the test and became magus. Even after that he
was there helping as an apprentice. He always dreamed of the day that
he would get his won laboratory there and be a mage of that Covenant,
they said that would be a chance for that, but he should wait, and he
did, but his "Father" knew, that this time would last too long, and
preferred find something else for him. So the letter from Rethra
came's, it was all that his father wanted, so he made everything read
for the trip, the boy, now a Magus should go become a Magus from this
new Covenant. The son didn't want to go, but the father obligated him,
telling that he was the father and the son should what the father
wants, and in the end, the father reminded the son that, he was a
Bonisagus, and the new Covenant would not have one Bonisagus there,
they would need one, and he was the one free, ready needing to go on
with his won life. So he understood the words of his father and
travelled to this new Covenant to stay there.




INT +3
PER +1*
COM +5(poetic Beauty)
PRE -2
STR -4(slim)
STA +3 *
DEX +2
QUI -3

Virtues
Magical Affinity Vin(+1)
Hermetic Prestigy(+1)
Good Teacher(+1)
Book Learner(+1)
Strong willed(+1)
Great Communication(+2)
Priviledged Upbringing(+1)
Affinity with Art of Memory(+1)*
Affinity with Magic Theory(+1)*
Puissant Magic Theory(Free )

Flaw

Blatant Gift(-3)
Covenant Upbringing(-1)
Unimaginative Learner(-1)
Poor(-1)STR(So slim)
Susceptibility to Divine Power(-1)
Driven(-3)

Habilities
Early Childhoood(75XP in Native Language+45XP in Childhood Skills+50XP
in Academic skills)

Latin 5(75XP)

German 2(15XP)
Awareness 1-Searching-(5XP)*
Guile 1(5XP)
Durenmar Lore(5XP)
Concentration 2(15XP)*

Artes Liberales 1(5XP)
Art of Memory 4(50XP = 35 x 1.5 Affinity)*
Philosophiae 1(5XP)
Order of Hermes Lore 1-personalitys-(5XP)

Apprenticeship Adds:110 XP for Abilities

Parma Magica 1(5XP)
Magic Theory 5-Vin-(75=50.1.5XP)*
Code of Hermes 1-Covenant-(5XP)
Magic Lore 1-Demons-(5XP)*
Penetration 1-Perdo-(5XP)*
Finesse 1(5XP)*
Bargain 1-Vis-(5XP)
Concentration 3-reading-(+15XP)*
Total=95(15 I used in Arts)*

Grimorium

Lungs of water and Death: CrAq(Co/An) 15*
Charge of the Angry Winds: CrAu 15
Bind Wound: CrCo 10
Charm Against Putrefaction: CrCo 10
Aura of Ennobled Presence: MuIm 10
Wizard's Sidestep: ReIm 10
The Unseen Porter: ReTe(He/An) 10
Scales of the Magical Weight: InVin 5
Sense the Nature of Vis: InVin 5
Wizard Comunion: MuVin 15*
Gather the Essence of the Beast: MuVin 15
Total= 120

Arts

Cr 4(50XP)*
Au 5(5XP)*
Mu2(15XP)*
Im 1(5XP)*
Re 2(15XP)*
Te 1(5XP)*
Vi 5(75=50 x 1.5)
Total=145(15 from apprenticeship Adds)

Yan

unread,
Feb 28, 2008, 6:22:20 PM2/28/08
to Virtusaga
IIRC Covenant Upbringing states that one cannot take Latin as one's
Native Language, but that a similar dialect, spoken in the home
covenant only, could be taken.

Yair

unread,
Mar 1, 2008, 2:19:25 AM3/1/08
to virt...@googlegroups.com
> IIRC Covenant Upbringing states that one cannot take Latin as one's
> Native Language, but that a similar dialect, spoken in the home
> covenant only, could be taken.

Indeed. Given his unique childhood, however, being talked to only in Latin
when he was a baby, I've allowed him to take actual Latin instead.

LucasTremere

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Feb 29, 2008, 9:29:12 AM2/29/08
to Virtusaga
So its everything allright? IF something is missing you can tell me. I
think i forgot NAME :D I don't know what to choice :D

Yan

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Feb 29, 2008, 9:49:21 AM2/29/08
to Virtusaga
Check some Latin-English online dictionaries for ideas :)


On Feb 29, 11:29 am, LucasTremere <lucastremere1...@hotmail.com>
wrote:

Progenitor

unread,
Mar 3, 2008, 4:27:46 PM3/3/08
to Virtusaga
I run the Maximun through Metacreator. A few points:

* Magic Lore doesn't cover demons.
* Concentration doesn't apply to reading (although it is a possible
specialization, still).
* I presume your Auram score is 1, in accordance with the 5 XP alloted
to it.
* Lungs of Water and Death no longer exists. I put in Panic of the
Trembling Heart, CrMe 15.
* Wizard's Communion at level 15 is a bit problematic. I'm not sure
it's legal, I think the minimum level is 20. I'll check.
* The Art of Memory should have 33 xp devoted to it. That means you've
got 2 extra XP to spend... not sure what you can do with it.Probably
invest it towards Mastery of some spell.

Yan

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Mar 3, 2008, 10:22:02 PM3/3/08
to Virtusaga
Perhaps Lungs of the Fish instead?

Progenitor

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Mar 4, 2008, 3:48:44 AM3/4/08
to Virtusaga
On Mar 4, 5:22 am, Yan <alumnoquie...@terra.com.br> wrote:
> Perhaps Lungs of the Fish instead?

Not really an attack spell, there :) I assume that's what LucasTremere
was after.
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