> However, I don't know what Yair has foreseen. Maybe his initial
> scenario depends on our magi being alone?
Well... my initial scenario really is about introducing you to the
local setting and little else. It isn't vital for all of you to the
players to play magi, although I'll need to least ONE magus.
Although I might split the scenario a bit if some magi stay behind...
hmmm.... Well, I'll think about it.
At any rate, feel free to make companions. Don't feel it's necessary,
however. It isn't.
It is, generally, a good idea to create a companion that the magus
would be likely to bring with him on any given adventure. This can be
a companion that shares the character's interests and perhaps adds his
own twist (e.g. a forester with a supernatural intuition of the
forest), someone that compliments the magus' skills in areas he lacks
(e.g. a socialable friend), someone that provides a required or
desirable service (e.g. a trusted servant or shield grog), or even
just a trusted advisor (e.g. a priest). I think nearly any character
can fit any other character, as long as they are the players work with
each other and make it work.