I forget which version of VMWare I tested before adding the
VMWare section to the VirtualGL User's Guide, but I'm pretty sure
it was v16.x. When I tested it, both 'vglrun +pr' and VGL_LOGO
worked properly, but that no longer seems to be the case. :(
VMWare appears to be accelerated in my TurboVNC session, because
the frame rate with WGLSpheres is about 5x what it is with 3D
acceleration turned off. Oddly, though, I get the same frame rate
whether or not I run the VMWare application using VirtualGL. I
wonder aloud whether they are using device-based EGL or some other
mechanism that bypasses GLX, in which case VirtualGL might not
even be necessary anymore? I can't find any confirmation online,
but I did find some vague statement about VMWare accessing the
host GPU through its drivers, which would imply that it's
implementing 3D acceleration at a lower level than the 3D API.
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