VS-GAMES

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Michele Dickey

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Oct 26, 2009, 8:22:46 AM10/26/09
to "virtual-worlds-hist...@mulnx24.mcs.muohio.edu

For anyone who might be interested -- this is a
small conference devoted to virtual worlds and serious games.


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2010 International Conference on Games and
Virtual Worlds for Serious Applications

(VS-GAMES 2010)
(IEEE
in-cooperation agreement pending)

March 25-26, 2010, Braga, Portugal
http://www.vsgames2010.org/

3rd Call for Papers


=======================================================================================


NEWS:

-----

. Full papers deadline extension to the 15th of November, 2009

Aims and Scope of the Conference

-------------------------------


The use of virtual worlds and games for serious
applications has emerged as a dominating force in
training, education and simulation due to the
focus on creating compelling interactive
environments at reduced costs by adopting
commodity technologies commonly associated with
the entertainment industries. This field is
informed by theories, methods, applications and
the state-of-the-art in a number of areas based
on technological principles and innovation,
advances in games design, pedagogic methodologies
and the convergence of these fields. While the
serious games community has made it possible to
bring together such diverse fields, further
academic and industrial collaboration is needed
in further defining, formalising and applying the
standards and methodologies for the future.

We are proud to announce the 2nd International
Conference on Games and Virtual Worlds for
Serious Applications (VS-GAMES 2010). VS-GAMES
2010 is the primary conference dedicated to
serious games and virtual worlds presenting state
of the art methods and technologies in the
multidisciplinary fields outlined above. The aim
of this international conference is to encourage
an exchange of knowledge and experience in this
cross-disciplinary area and its application to
all aspects of the use of games and virtual worlds in serious applications.

We welcome topics relevant to, but not limited to:


• Game design
• AI applications for serious games
• Serious games methodologies
• User-modelling in serious games
• Pervasive gaming
• Interactivity issues
• Game modelling
• Alternate reality games
• Virtual environments
• Augmented reality
• Visualisation techniques
• Human-computer interaction
• Mobile games
• Education and learning
• Case studies in serious games and virtual worlds
• Methodologies, theories and frameworks

Organizers

----------


Conference chair
Luis Paulo Santos, Universidade do Minho

Programme chairs
Kurt Debattista, University of Warwick, United Kingdom
Alberto Proenca, Universidade do Minho, Portugal
Michele Dickey, Miami University, Ohio, USA

Local Organisation Committee

Antonio Ramires Fernandes, Universidade do Minho
Cristina Manuela Peixoto dos Santos, Universidade do Minho
Edgar Sousa, Universidade do Minho
João Garcia Barbosa, Universidade do Minho

Invited Speakers

------------------------------------

Prof. Sara de Feitas, Serious Games Institute ,
Coventry, UK (http://www.seriousgamesinstitute.co.uk/)
Dr. Leslie H. Jarmon, Principal Investigator for
TUE Second Life Initiative, CIE-DIIA/UT-Austin, USA

Paper Submission and Important Dates

------------------------------------

Full papers (up to 8 pages) :

Papers presenting new and innovative results.
These papers will appear in the conference
proceedings, published by IEEE, and on
IEEE-XploreTM and the IEEE Computer Society
(CSDL) digital libraries. The work will be
presented at VS-GAMES 2010. The best technical
papers will be published on a SPECIAL ISSUE of
Elsevier's Computers & Graphics journal.

Short papers (up to 4 pages):

presenting preliminary results and work in
progress. These papers will appear in the
conference proceedings, published by IEEE, and on
IEEE-XploreTM and the IEEE Computer Society
(CSDL) digital libraries. The work will be presented at VS-GAMES 2010.

Poster papers (up to 2 pages):

presenting innovative ideas and work in progress.
These papers will appear in the conference
proceedings, published by IEEE, and on
IEEE-XploreTM and the IEEE Computer Society
(CSDL) digital libraries. The work will be presented at VS-GAMES 2010.

Paper submission for full
papers:
(extended to the) 15th November 2009

Paper submission for short and poster papers: 15th November 2009

Notification for refereeing
feedback: 7th December 2009

Camera-ready full papers and tutorials to printer: 20th December 2009

Early
registration:
25th January 2010


Michele Dickey, Ph.D.
Instructional Design & Technology | Interactive Media Studies
Miami University
Office: 513-529-3741
Email: dick...@muohio.edu

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