Interactive text

26 views
Skip to first unread message

galte...@gmail.com

unread,
Mar 26, 2018, 12:54:45 AM3/26/18
to ViperCard Chat & Discussion
In one of your funding goals, you mention "interactive text".

What would that be? Sounds exactly like something I'd use.

Ben Fisher

unread,
Mar 28, 2018, 12:18:48 PM3/28/18
to galtenberg, ViperCard Chat & Discussion

---- On Sun, 25 Mar 2018 21:54:45 -0700 <galte...@gmail.com> wrote ----
> In one of your funding goals, you mention "interactive text".
>
> What would that be? Sounds exactly like something I'd use.
>

This will be the point at which ViperCard goes off course from "doing what HyperCard did" to "doing what it would be interesting if HyperCard did".

What I plan at this level:
Importing custom fonts
Rotating and transforming text/graphics
The 'text' tool, which I haven't written yet
Creating fields and buttons dynamically

It's hard to describe with words, but there are some specific interactive-text effects that I have in mind, that these features will let me create.

-Ben


Christopher Galtenberg

unread,
Mar 28, 2018, 1:38:57 PM3/28/18
to ViperCard Chat & Discussion
Sounds wonderful. My stack creations will all be around text, dynamic fields, creating mini-cards of text that acts like buttons, grouping/ordering/playing games with them. So your additions will definitely be vital.

Very glad you're expanding the palette of the app. Thank you!

Reply all
Reply to author
Forward
0 new messages