It's around 9000 frames with mostly just bounding boxes. There are a
significant number(~15) of other attributes that are either booleans
or numbers, but I don't think they'd affect it too greatly as they're
mostly primitive and usually simple data types.
I think at the time this started happening I had about 6 targets in
the file.
I did increase the heap size further to 2 gb, and the problem wasn't
really noticeable anymore, so I think that confirms it was a problem
with the heap size.
I did start doing individual files for annotating and combining them
with the converter class, which seems to work better now that I have
it working. May I suggest that you either increase your documentation
on the converter class (as it's very useful for keeping the speed up
as well as having less clutter) or put in some sort of functionality
into the Viper GUI to combine files. It would be great if I could
select the two files I want to combine and specify an output file.
Also, in the interest of saving space without making another thread. I
noticed that the converter class writes it's XML all in a single line.
It would be nice if it combined annotations so they were in the same
visual format Viper generates it's XML. This is, of course, very minor
compared to having the converter functionality being a little more
accessible.