This RizomUV CAD variant is adapted to projects focused on manufactured products of the real word. RizomUV did his reputation with its blasting fast Unfold feature. It generates UV maps without triangles flips and without overlaps, even for islands made by hundreds of thousand polygons. If symmetry is enabled, and if your model is symmetric, the generated seam network will also be. It is dedicated to product design such as packaging design or laser surface texturing. RizomUV Real Space contains all the features of RizomUV Virtual Spaces but creates and handles UV maps in un-normalized UV space, so that the flattened version of your model will respect its un-flattened absolute dimensions all along your edition. You can also download Reallusion Character Creator 3 Pipeline.
Today, following the path towards an ideal tool set capable of segmenting, flattening, and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology and making it available to 3D artists and product designers within our new standalone applications, RizomUV Virtual Spaces and RizomUV Real Space, and in a form that It can integrate into others 3D editing software or pipelines within our RizomUV C++ Library.
It is dedicated to product design, such as packaging or laser surface texturing. RizomUV Real Space contains all the features of RizomUV Virtual Spaces. Still, it creates and handles UV maps in unnormalized UV space so that the flattened version of your model will respect its unflattened absolute dimensions all along with your edition.
Robustly get a stretch-free flattened version of your 3D model in seconds, even with non-quads meshes. Get the real-sized flattened version of your 3D model in a second. A stretch color map displays the ratio between flattened areas over unflattened ones so that you get permanent visual feedback of the real final stretch while editing your UV maps.
RizomUV Real Space is the CAD declination. It works in a unnormalized UV space, which mean that your UV shells keep roughly the same dimensions they have in 3D space. In that RS version, your UV coordinates are real units and the UV shells have real dimensions. It is adapted when your UV shell borders serve as guides to laser cutting machines or when creating inputs for laser texturing machines, for instance. Among other things, the anti-stretching algorithm (which is called Optimize) works differently, but also the pinning feature will behave differently by keeping the original 3D polygons areas instead of the current UV polygons areas. The RS version can also create huge stamp bitmap files of the UV layout thanks to the BigTiff export feature.
Still, it creates and handles UV maps in unnormalized UV space so that the flattened version of your model will respect its unflattened absolute dimensions all along with your edition. Robustly get a stretch-free flattened version of your 3D model in seconds, even with non-quads meshes. Get the real-sized flattened version of your 3D model in a second. A stretch color map displays the ratio between flattened areas over unflattened ones so that you get permanent visual feedback of the real final stretch while editing your UV maps. You can also download SysTools Image Converter 4