Ship Simulator Extremes is the revolutionary latest game in the best-selling Ship Simulator Series. Almost three years in development, the game raises the bar for accurate and fun simulation gaming. Featuring a completely new and visually stunning ocean system, advanced dynamics and weather system, more vessels and environments than ever before and full campaign missions based on real captain's stories. Ship Simulator Extremes is the definitive simulator for any virtual ship captain and a high quality addition to the acclaimed series.Includes many famous harbors and locations from around the world. From the very hot to the very cold, sail to the extremes. Explore the Antarctic or take in beautiful Bora Bora.
Ship Simulator Extremes (often called SSE, SS2010, SS10) is the third installment in VSTEP's "Ship Simulator" home computer serious game series. It has succeeded Ship Simulator 2008, with outstanding graphics and content. It is the first game to not include a year in its title, a change which appears to have come about after repeated delays moved the game's expected release date to a year or more after original predictions. Before release, various trailers and renders from the game have been thoroughly analyzed by the series's fan base to produce a large amount of speculative information. The game features 29 ships and 11 port-harbour environments (and 1 open-sea environment.) Out of the 12 environments, 4 are completely new. Out of the 29 initial ships, 10 are completely new. The game was formally to be named "Ship Simulator 2010"
The precise release date of Ship Simulator Extremes was a subject of debate among fans for a time. Ship Simulator 2010 was first announced near the end of 2008. At that time, its expected release date was Q1 2009. A teaser trailer later placed the release date as Summer 2009, calling the game, "Ship Simulator 2010: Extremes." The release date has changed many times since then, altering to Q3 and then Q4 2009 before a later uploading of the same teaser trailer placed the release date within Q1 2010. After Lighthouse Interactive went bankrupt, Paradox Plaza won the bid to publish the new game, launching a trailer, dropping part of the name to, "Ship Simulator Extremes," and stating only that the game is "Coming Soon."
Late in 2009, Amazon.com started allowing preorders for the game, but the United States and United Kingdom versions of the site appeared to disagree on release date. Amazon.com considers April 13, 2010 to be the release date while amazon.co.uk claims the release date is February 19, 2009. It is possible that the European release is scheduled for February while the American release will be in April. Vstep has Posted both Add on Amazon Uk and Amazon USA as they have mentioned that USA Release date is April 13, 2010 while European Release Date is Still Q1 2010.
When the Ship Simulator site got a new "Extremes" look, renders of the game had been uploaded, along with the final date of release - August 24th 2010. Pre-orders were accepted as of August 9, 2010, however the game was finally released on August 27 2010.
The Donation edition of Ship Simulator Extremes will have exactly the same features and ships as the regular edition. However, the Donation edition will cost more, and 20% of all proceedings will go to Greenpeace and its ocean preservance program. All players who buy the donation edition will automatically enter a prize draw to win an all-exclusive trip on The Rainbow Warrior III, when she is released in 2011. This is a 1-night offer, where the player can become part of the crew. It is expected that the Donation edition will dissapear after the prize draw (although it may remain for those who wish to donate to Greenpeace.)
SSE runs on two platforms. Some copies will run on STEAM and others will run on Questviewer 3D. Installing with STEAM may be a bit of a frustration as STEAM requires a created account. Furthermore, STEAM will provide the player with a custom code. However, the installation process with STEAM is much faster.
Before playing, the player will need to create a profile. This profile can be used to go online and for multiplayer. After the player has entered a name and the country of residace, he/she can now play, download campaigns online, and change quality, keyboard and sound options.
A water canon is a feature new to SSE. It comes in different quantites on some ships and is used for fighting fire. Examples of ships which have this feature are the RPA12 and the Protector coast guard boat.
Each ship has a rank which is increased when it is used in a campaign mission. a total of 50 points can be gained from each of them. To see the ranks of each ship, you can referr to their respective pages.
Make me wonder when schools are building these simulators who is doing the programming? Wonder what a tug simulator would be like if some of the Xbox game inventors teamed up with the ship simulator engineers?
Ship Simulator is a ship simulator, a type of vehicle simulation computer game which simulates maneuvering various ships in different environments, although without the effects of wind and current. It was developed by Dutch company VSTEP and released by the former company Lighthouse Interactive, which closed down in 2009.
The first version of Ship Simulator was released in 2006 and was titled Ship Simulator 2006. The user can steer various ships, amongst others a Rotterdam water taxi, a container ship and even the ill-fated RMS Titanic, in various weather conditions and in three real-life harbours, which are Rotterdam, Hamburg and Phi Phi Islands in Thailand; a fourth harbour, New York City was later released as a free download. A game element is added to the simulation by means of forty "missions" which have to be completed as fast or as accurately as possible.[1] Users can also design their own missions, and share with others.[2] The game has a built-in scenario editor to create new missions.
Ship Simulator 2008 released in July 2007 in Germany and the UK. It contains seven ports and eight open sea environments. This version also features waves, weather, day/night time transitions, damage to vessels, and new boats and ships. There are six new ships; a supertanker, a Solent ferry, large ocean ferry, a new patrol boat and two new tugs. There is also a Ship Simulator Professional V2.0[3]
The Titanic has also undergone some minor changes for example the second class stairwell and the stern section are visitable, as well and the original ships have been updated. Free add-ons were reportedly available, including a hovercraft, jetski, barge, improved physics and possibly another environment.
An official expansion for Ship Simulator 2008 titled Ship Simulator 2008 New Horizons was released in April, 2008. The add-on features eight new ships, the addition of multiplayer functionality, a new sailing area (Padstow, Cornwall), twenty new missions, in game downloading of new missions, option to connect and disconnect barges to the pushboat in-game, and new walkthrough options.[3]
Additions to the game include new locations around the world from cold Antarctica to warm Bora Bora as well as new ships (including official licensed Greenpeace vessels) and new dynamic and more realistic weather and water systems. Most vessels from Ship Simulator 2008 are also part of the choice of ships. The cruise ship "Ocean Star" from Ship Simulator 2006/2008 is also included, except outside colors have changed and the name changed to "Orient Star". Vessels have more usable controls and more realistic ones, unlike Ship Simulator 2008 in which only the whistle, binoculars, thrust, rudder and thrusters (if applicable on the vessel) are usable, although you can listen to the ship's radio but not send out calls. Sinking dynamics and physics have also improved in Ship Simulator Extremes. Also unlike Ship Simulator 2008, you can launch lifeboats/motorboats off a suitable vessel. Following a campaign by members of their growing fanbase, VSTEP agreed to include the ports of Dover and Calais (in one environment).[5]
A "ship control unit", designed specifically for Ship Simulator and enabling more realistic steering, was released in 2006 by Wilco Publishing.[6] P.I. Engineering have announced "ShipDriver", a marine simulation controller based on their RailDriver train controller for Auran's Trainz and Microsoft's Train Simulator. ShipDriver released in winter 2010.[7]
Ship Simulator has been criticised for limitations in the replication of realistic controls and the lack of open architecture preventing users from creating their own vehicles and voyages.[8] "Slow and mundane gameplay"[9] and bugs have also been cited.[10] Reviewers did comment that the game is challenging[11] and that it has educational value.[12]In addition, reviewers also praised the attention to detail for the scenery and boats.
I'd been interested in Ship Simulator Extremes since I heard about it at GamesCom. It's a ship simulator, but with whole campaigns of relatively extreme missions that see you performing rescues, putting out fires, and even harassing other vessels as a pesky Greenpeace unit. Could I - a man - with no experience in ships - hope to succeed?
Since Ship Simulator Extremes came out a couple a weeks ago, I've found out the answer is a very firm "No." The kind of no the bouncer of a fancy club tells you if you're not wearing shoes at all. That said, my failure didn't happen quite the way I was expecting. Put on the life jacket located under your seat and click through the jump for an account of my first few missions.
MISSION 1: CHEM TRAILS
My career as a boat-man gets off to a surreal start as my first mission loads. I'm shown a huge indentation in some water, as if a strange, invisible force were pressing down on it. After a couple of seconds the concave hole is filled perfectly by my boat, which pops into view like some strange alien artifact. Earth-people of the seas! I have arrived.
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