Set in a mystical world where mortal and fairy realms collide, the game tells the story of a mortal woman named Faye who is the only being able to awaken from a powerful fairy's dream spell. She embarks on an adventure through a dream world to find her fairy husband and save her hometown. To solve the mystery, players must complete puzzles and search for clues leading to the whereabouts of Faye's husband.[10]
Miguel Tartaj shared his thoughts when KatGames became a PlayFirst's partner: "We knew that an adventure game like Dream Chronicles was going to be unique for our team and unique for the casual games industry. [...] The iterative nature of a story-based game like Dream Chronicles was going to require a much higher degree of flexibility throughout the game's design and development process. Each new scene involved unique graphics, puzzles, and story elements, so we knew that it wouldn't all be 'figured out' upfront. I prefer to work more iteratively and put pieces together to try things out as we go along. PlayFirst's willingness to accept this fact was something that I appreciated in terms of my work style. Not only being able to work this way, but to also be supported in doing it was a great advantage for my team. We truly were able to 'dream' as we went along."[17]
Long ago, the first fairies were created from mortals when a meteor collided with a field of magic crystals. This occurred at the Ancients' Place, where fairies have since lived for thousands of years. There, they created a hierarchy, assigning each fairy to an area of the Earth: some to the oceans, some to the air, some to the weather, and some to dreams. The Fairy Lord directed everything and selected a Dream Librarian to record everything the fairies did, said, and decided. The first fairies used the Print Stones Machine to create the first volumes of fairy knowledge and history. These volumes were overseen by the Dream Librarian, who has later editions of the same volumes deep in the bowels of the Dream Library. New works and observations are created constantly.
Many years after the creation of the fairies there was another spectacular astrological event. Three stars aligned in the heavens and then fell from the sky. The fairies took that as a sign that it was time to leave the Ancients' Place and spread out all over the world to run the realm in the ways they had determined. That was when some fairies assumed control over the dreams of mortals. With their sudden exodus, they left behind many structures that now help others understand the Way of the Ancient Fairies. Finally, after seeing a sign from the heavens, the fairies left the Ancients' Place. They still return to meditate upon their fairy origins. No mortals may enter this sacred place. Any who do enter cannot be allowed to leave, lest they divulge fairy information or history. Fairies have inbred for centuries, due to their system of arranged marriages. Few have gone out into the mortal world to live as mortals, and those who have are generally shunned. Once they infiltrated the Mortal World, fairies put their hands into everything. Their specialties and assigned duties were to watch over natural forces, such as wind and fire, tides and growth, and all matters plant-related. Initially, they did just that under the Fairy Lord's guidance and watchful eye. The Dream Librarian documented those natural events.
The Fairy Lord embarked on one of his usual quests, in one of his many disguises, during which he routinely checked on fairy functions and took care of problems within the realm. After paying a visit to the Fairies of the Deep, he vanished. For a long time, the Dream Librarian admitted to no one that the Fairy Lord was missing. She filled in diligently, making decisions, mediating disputes, and continuing to chronicle all fairy matters. But the tasks are too great, even for a fairy as learned as she. Deep down, she believes the Fairy Lord is gone, and that she must find a replacement desperately. None of the existing fairies can become Fairy Lord. Their baggage is too great, and their scope too limited. The Dream Librarian seeks someone with roots similar to those of the original Fairy Lord, who began as a mortal and became a fairy. Meanwhile, Lilith, the Fairy Queen of Dreams, took advantage of the Fairy Lord's disappearance by capturing a fairy named Fidget and putting the mortals of Wish under a dream spell.
Dream Chronicles, Dream Chronicles 2: The Eternal Maze and Dream Chronicles: The Chosen Child belongs to the first trilogy of the series named Faye's Journey, telling the story of a mortal woman named Faye, who is the only person able to wake up from a dream spell placed on her town by a Fairy Queen, and who embarks on several dangerous quests to save her husband and daughter.
Faye is living in a tree house as Brenna, having lost all her memories of her previous adventures. Images of a strange man, a little girl, and an evil woman often appear in her dreams and frustrate Brenna. One day, waking up from a dream like this, Brenna finds a crystal ball in which a man - just like in her dreams - appears to urge her to find a girl named Lyra. Bewildered, Brenna listens to the strange man's advice and she says she can trust him. Brenna is led to a strange house owned by an herbalist through a magical nexus gateway. After concocting a memory recovery potion, Brenna finally remembers everything: herself Faye, her husband Fidget, her missing daughter Lyra, and her rival Lilith, the Fairy Queen of Dreams. Faye quickly goes to rescue her daughter, following clues left to her by someone unknown. She learns that Lilith is hiding in a retreat beneath the sea. As Faye feels closer to Lyra, she knows that she must continue. After going under the sea, traveling through many strange rooms and two labyrinths, Faye arrives at Lilith's retreat and meets her. Faye demands to know where Lyra is. Lilith calmly tells Faye that the Dream Librarian has abducted Lyra, believing her to be the Chosen Child of prophecy. This prophecy states that a half-fairy, half-mortal child will replace the missing Fairy Lord. Lilith reveals that she has been the one guiding Faye all along and that she refuses to accept Lyra as her Fairy Lord. Suddenly, Lilith offers to help Faye bring Lyra back. Aware that Lilith has her own "selfish interests at heart," Faye still accepts her help. Going back to the Enchanted Tree, Faye takes Lyra's teddy bear and brings Lyra back to her home in Wish. Faye's family is finally reunited. A new life has already opened for them. Faye says these fairy adventures will haunt her dreams forever. One thing she didn't know is that Lilith was pregnant. And no one knows exactly what Lilith is up to.
The day before her 18th birthday, Lyra, Faye and Fidget's daughter, a half-mortal, half-fairy girl, has a strange dream. All her friends and family are present, and her grandfather Tangle says he has an amazing gift. But then Lyra hears a whisper, and everyone disappears. Lyra stays alone in her beloved town of Wish, trapped in a parallel dimension which is very similar to her own. Guided by the messages left by Tangle and using her father's airship, Lyra tries to find the Clockmaker, the only person who can help Lyra get back home and reunite with her family and friends. She finally finds the Clockmaker in his hideout, and he agrees to help her. Lyra must find 3 keys in 3 separately hidden areas - the Treehouse Village, the Wind Music Island and the Water Collector - to re-activate the Clockmaker's Time Synchronization Machine. Upon arriving in the Wind Music Island, Lyra is notified that the music eons in this island was once created by fairies who used to live there. Lyra finds her grandfather's note confusing, but she gradually believes what is happening with her is touched by fairies' hands: the magical chalkboard, the hidden airship, the strange whisper...not including those powerful powers that Lyra discovers by herself. After finding all 3 keys, Lyra returns to the Clockmaker's house to finish her mission there and can finally head back to her original dimension, though with many questions that are yet to be answered. But instead of welcoming Lyra with sunshine, the Village of Wish becomes dark and full of thunder. Lyra wonders what will be waiting her next.
Awem Studio praised Dream Chronicles 2: "The artwork is gorgeously dreamy, and it adds some special coloring to the entire atmosphere of mystery and enigma and is a true feature of Dream Chronicles games. ... The visual and sound aspects are greatly satisfying and create a real Dream World. Dream Chronicles 2: The Eternal Maze is one of those games that will be engraved in your memory and win over your heart."[13] In July 2009, Dream Chronicles 2 was honoured with 2 awards by RealArcade, "Top Adventure Game of 2008" and "Best World Design", in their first Great Games Awards.[14]
If you check the book in the lower right corner it will record any notes that you have found. You can also use it to check the map, which will tell you how many dream pieces you have found and how long you have been playing.
Dream Chronicles, originally titled Dream Chronicles: The Endless Slumber, is an adventure, hidden object, and puzzle casual game developed by KatGames and published by PlayFirst. It is the first installment in the series. Set in a mystical world where mortal and fairy realms collide, the game tells the story of a mortal woman named Faye who is the only being able to awaken from a powerful fairy's dream spell. She embarks on an adventure through a dream world to find her fairy husband and save her hometown. To solve the mystery, players must complete puzzles and search for clues leading to the whereabouts of Faye's husband. As the first part of the first trilogy, Dream Chronicles spawned two direct sequels, Dream Chronicles 2 and Dream Chronicles, which were released in 2008 and 2009 respectively.
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