toll
unread,May 18, 2010, 5:47:41 PM5/18/10Sign in to reply to author
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to Violetland
I think, it would be good idea, to take some bonus to player if he
have no miss, lets say, 10 times in a row. For example, we can twice
experience player take when he kill monster. This way, user can reach
new level faster -> he can play a bit longer.