For guns: I don't think it is important to tell the player what weapon
they are holding.. or make the bullet drawing explain it.
Note that we must leave some area for messages (currently messages are
displayed on bottom, I can use less sized font to display messages).
I want to see some indicator that will show if there are available
points for level-up.
Also I don't like full-width xp-bar.
I think HUD should be more "integrated". Currently we have a couple of
images and symbols. They are poorly linked among themselves. In an
ideal the game should present a certain style, and HUD should not be
an exception. While the game haven't defined style, HUD may won't have
it too, but the developing of style can be started with HUD. Main
important things are one-style images and accurately picked-up range
of colors. For example, images of bonuses are made in one style.
While there could be more versions with a different style, I like the style
and the distribution of the different elements you've done.
May be, it's better to show only current level number, and if player
have some points to update indicate it by showing some icon, blinking,
flashing or smth else?
On 7 мар, 18:26, Nikita <5253...@gmail.com> wrote:
one ting i have to point on is, that e.g. the minigin should have
about 800 shots or the flamethrower has just a tank.
i think it would be much easier to make that with just a pic of a
bullet/tank/battery with a numer in it, like tolls hud2 has.
We always can make minigun to have infinite ammo but get over"warm" after
using it too much time straight - so it would have, instead of bullets, a
"warming" indicator. Anyway, I think using a number instead of as much bullets
as the gun uses is the better idea.
There is one other thing, though. For all powerups, there should be a
smaller time bar on the side so you know how much longer you have for
each power up. I can make up some mocks later of what I have in mind
That is my HUD with the powerup notices.
On Apr 7, 11:56 pm, toll <metalu...@googlemail.com> wrote:
> Hi all.
> What is the state of HUD now? I see some new elements implemented, but
> not all.