Nikita
unread,Jun 10, 2011, 9:24:03 AM6/10/11Sign in to reply to author
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to Violetland
Hi all. We strongly need to force balancing and polishing.
I think, the good idea is that everyone will go to issues and post at
least one issue ;)
Changelog
[0.4.1]
[+] new perk "magneto"
[*] game messages are written to stdout
[*] telekinesis perk now behaves like in original crimsonland, a
status (percentage) can be seen on top-center of the screen
[*] more realistic laser aim will be helpful at night
[!] bug with changing the controls
[!] few errors in game messages
P.S. I have a networked prototype, but I don't know how to insert it
in Violetland (it is a lot of work), also I don't have time to
continue building the prototype. Probably the right path for me is to
continue develop Violetland slowly.