SOUND FORGE is a digital audio editing suite by MAGIX aimed at both professional and semi-professional users. It has been the audio editing standard software for artists, producers and sound mastering engineers for over 20 years. The SOUND FORGE family includes SOUND FORGE Audio Studio, Audio Cleaning Lab, as well as SOUND FORGE Pro and SOUND FORGE Pro Suite.
SOUND FORGE Pro Suite is a professional software package for recording, editing, sound design and mastering. The suite sets new standards for audio and contains a wide range of sophisticated plug-ins, such as the brand-new Steinberg SpectraLayers Pro 10 and Melodyne essential.
Hello, hopefully you can solve this mystery. When I upgraded to Sound Forge 16, I encountered a problem with files I was editing developing glitches in the audio(stuttering, repeating,warble). the audio plays fine when I run it thru windows audio player on my computer but when I put it into the sound forge, it makes the files I want to upgrade or clean up useless. Running windows 11 pro, with Geforce hd audio driver. Is there something I should do in the program to help prevent this? Again, I have no issues playing music with my windows media player, it's just when it loads into sound forge that the stutters and warble happen. I made a video showing what is happening. Thanks in advance for any help. Richard _sL-b8uGF8f1v8oHeqklt5k/view?usp=sharing
Welcome to the Magix Sound Forge users community @Ybstatusquo,
What version of Sound Forge (Audio Studio or Pro) and build number of do you have? (see this info in the SF 'Help' menu> About). Also peruse Read the 'Sticky' at the head for the main Sound Forge forum page.
- Is the file(s) you are playing a PCM type (.wav) or a lossy type (MP3, AAC, ect).
- Are there any plug-in running (singularly or in the chainer)? SF Pro has a modal chainer and plug-ins could be running whilst not displayed in the timeline window
- Do you have an internal (soundcard) or external audio interface
RRaud, I'm running the latest sound forge pro 16.1 but had issues with it before. I'm generally using it for MP3 files and audio restoration of old concerts on cassette. I have an internal sound card as well as 8tb ssd and 32gb ram. I will try the suggestions you posted to see it that works. I just found it strange that my audio seems to work fine for everything except sound forge (using Acid 10 for mixes and it has no issues).
Hi I have just downloaded SOUND FORGE Audio Studio 17. Since doing so I cannot hear anything other than a fuzzy buzzing sound coming from laptop speakers. I have used this software in the past without issues. Please help.
Assuming that suitable audio hardware is available, multi-channel audio recording is also possible. SF9 could, therefore, be used in live recording contexts where a multi-mic configuration is in use. This might include a traditional studio recording session with a full band laying down a backing track, a surround sound microphone configuration (perhaps of an orchestral performance) or where multiple microphones are used to make voice recordings in conference or meeting contexts. The example four-track and six-track test recordings I made during the review period suggest that this aspect of SF9 is both robust and straightforward in operation.
Effects can be applied to single channels, stereo pairs or, if the plug-in supports it, multiple channels. As far as I could see, only the Wave Hammer plug-in is currently supplied in a format compatible with surround. This provides both compression and volume maximisation for a six-channel audio file, and therefore could be useful for some basic mastering of a surround sound project. The plug-ins within the Izotope mastering suite (described more fully below) are designed for use with mono or stereo files only, although it is, of course, possible to apply them to individual channels or pairs of channels within a multi-channel audio file.
Music Maker changed names as it increased in scope, eventually splitting into several editing programs, each dedicated to a media type. In 2022, Music Maker will be known as Sound Forge, while the other programs will have their branding under the MAGIX brand umbrella. Combined, they make some of the various sound mixer software brands and music-making software.
Audio is represented as a graph containing a single line. This feature supports EBU R 128 and ITU-R BS.1770-4 standards, which refer to maximum volume for TV and radio broadcasts to prevent blowing out the speakers during commercial breaks. The latter is the policy, and the former is its implementation to normalize sound levels. The noise levels are color-coded to let you easily find the offending audio.
I armed the recorder and loaded a YouTube video of a Twitch streamer talking while playing a video game. When he spoke up, his voice crossed the default sound threshold (-10 dB), and Sound Forge automatically recorded about 5 seconds of audio, appending it to the recording.
According to the marketing material on the Sound Forge website, the DSP algorithms coming with the program are designed for precision impossible with pedals and knobs. This makes Sound Forge double as a voice forge.
You want to capture as much sound as possible during audio recording, though that introduces more noise in the recording. The idea behind the multichannel sound recording is to capture more sound, especially quiet sound, and have more wiggle room when it comes time to edit the recording. In the case of Sound Forge, it can record 32 channels and 64-bit/768 kHz audio.
However, other features are convoluted and require a sound pro, aka. An audio engineer. If you want to learn how and where to use which option, you must dig through text-only help files or find third-party video tutorials.
Originally published by Sonic Foundry before changing hands and becoming part of Sony's creative software division in 2003 which now belongs to Magix Software, Sound Forge is a true veteran in the world of digital audio software and a staple on many an audio engineer's workstation. Sound Forge, now in its 15th iteration, turns 30 this year. From its humble roots as an audio editor, it now caters for professional audio recording and mastering, sound design, audio restoration, CD authoring, podcast production and much more.
Special mention must be made of the tutorial system included with Sound Forge Pro 15. In addition to the manual, upon loading up the software for the first time you are greeted with an interactive tutorial system which provides a very visual walkthrough of all the components, menus and windows and will have you oriented in no time. It may sound trivial, but coming from another audio editor / DAW environment, it can often be frustrating figuring out how to accomplish often simple functions and this mitigated that issue elegantly.
A healthy dose of VST effects plugins are included as well covering everything from modulation FX for sound design, to dynamics control, restoration and more. There is enough utilities here to cover you for almost any application from mastering, podcast creation and sample manipulation to simple clean up and restoration jobs.
Sound Forge 15 contains an impressive array of industry leading tools for audio professionals of all types over the years. It is a 'Swiss Army Knife' of an audio app that every engineer, podcaster, sound designer and mastering engineer would do well to have in their arsenal. Most impressive is how easy it is to mold it to one's needs, excelling at specific tasks, achieving results, and doing so quickly and effectively without confusion or distraction. Spend a bit of time tailoring Sound Forge to your personal workflow and it will fit you like a glove.
About the author
Nate Raubenheimer is a member of the KVR team and an accomplished producer, audio engineer and self-proclaimed gear junkie with a career spanning over twenty years. Producing under his Protoculture alias (amongst others) his production and remix credits include the likes of Armin van Buuren, Paul Oakenfold, Bryan Adams, Ferry Corsten, and Johnny Clegg to name but a few. A sound designer for his own Marula Music label, his work includes commissioned patches for various UVI instruments, Brainworx, Knif Audio and more. He is a regular guest lecturer at Sonic Academy.
For this tutorial, we are usingSound Forge on Windows XPProfessional, but the same techniques should work with earlier versions of Sound Forge. In most cases, other sound editors work in the same way.
As far as getting no sound from your CD, were you able to hear the LP playing through your PCs speakers during recording? If not, you may have gotten the selection in Step 6 wrong. What you are doing in that step is selecting the output from the turntable (which the computer generally seems to identify as a USB microphone) as the input for the recording software. You may have selected the wrong device. The capabilities of your PC and the devices attached to it may affect the selections that are available to you, so the trick is finding the listed recording device that corresponds to the turntable.
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