Add syntax, ftplugin and indent for the High-Level Shader Language
Image: image (view on web)https://github.com/vim/vim/pull/20993
(4 files)
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Thanks, but I have a few comments: Can you please update the Maintainers file? And please squash into a single commit and add a Reference line for the filetype specific details. I assume this might be https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-reference ? And finally, please update runtime/synmenu.vim and then please re-generate runtime/makemenu.vim by running make menu from Vims src/ directory?
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And finally, please update
runtime/synmenu.vimand then please re-generateruntime/makemenu.vimby runningmake menufrom Vimssrc/directory?
Not sure what is wrong here
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It doesn't find your defaults.vim. It helps to export VIMRUNTIME=<vim-repo>/runtime
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It doesn't find your defaults.vim. It helps to
export VIMRUNTIME=<vim-repo>/runtime
I ran it, however there were no changes in the synmenu.
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It doesn't find your defaults.vim. It helps to
export VIMRUNTIME=<vim-repo>/runtimeI ran it, however there were no changes in the synmenu.
this make menu actually removed my manual changes in synmenu 🤷
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no worries, I'll check it while merging. It's part of my check script anyhow
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