Slice Apk Download Latest Version

1 view
Skip to first unread message

Ronnie Isackson

unread,
Jan 25, 2024, 12:05:52 PM1/25/24
to vielighpredin

Your slicemachine.config.json file now requires a new property called adapter. This property specifies an npm package that Slice Machine will use to integrate with your frameworks. The first two officially-supported adapters are @slicemachine/adapter-next and @slicemachine/adapter-nuxt.

.slicemachine used to contain the types file, prismicio.d.ts. You can now move that file to the root level of your project and rename it prismicio-types.d.ts. That also means that you can remove this line from your tsconfig.json:

slice apk download latest version


Download Ziphttps://t.co/x3J9iM6G7T



We have completely revamped the init command for Slice Machine. The init command will now create your slice simulator route, suggest a repository name intelligently, and install dependencies in the background for less wait time.

"Illustrator now honers 9 -slice scaling of symbols. Any scaling done on symbol instance with 9-slice scaling option in legacy version will look different now. Do you want to retain the 9-sclice scaling option for symbols?"

Further to Monika's response, when 9-slice scaling was first introduced in CS3, it was only applicable to objects intended for Flash animations and would not "appear" the same way in the Illustrator document. So, in CS3, a symbol that was used in the artwork and rescaled in anyway would appear distorted in the file. That changed in subsequent versions of Illustrator, so any existing symbols used in the artwork would now scale according to the 9-slice rules (if you click "Yes") and would be-resized accordingly and NOT be distorted any longer. This may or may not be what you want when you open an old CS3 file, hence the warning. But, as Monika mentioned, if none are being used in the document anyway, it means nothing. You could also just click "No" and nothing would change if they weren't used at all, but it's better to go with the new behaviour going forward, so "Yes" would be the right answer .

Hello! We've recently upgrade our slice machine version (0.7.1) and now i see that the "Push to Prismic" button after saving to File System is no longer available and all changes must be push from the "Changes" section...
The thing is that i only want to push ONE Slice. For example, I have 4 changes (4 Slices) and i only need/want to push to Prismic one of those Slices... Is it posible? I know that since version 0.5.0 you have this "feature" of pushing multiple changes...
Thanks!

Hi Pau! Yeap, we already using git. I'll explain my situation a little better:
1- I created a branch from Main Changed 3 slices in slice machine (created 2 new fields), updated the codebase to use those 2 new fields. Pushed those 3 slices to Prismic. Created the PR, waiting for Review.

2- Proceed to a new ticket, again, I created a branch from Main Change 1 slice in slice machine (created 1 field), updated the codebase to use the new field. Now I have 4 changes (the 3 slices from point 1 and one from point 2). I want to Push to Prismic only this last slice (since the other changes/slices showed up as "Modified" because Prismic Repo has the "updated slices" from point 1 and because i'm in a new branch with the "old" codebase for those 3 slices.

Despite using Git/version control and branching... Why did you get rid of Pushing to Prismic Slice by Slice. Don't get me wrong, having the ability to push all at once is good, but also having the option to do it just for a few slices sounds better.

In this situation, the option to push a single slice/custom type would be a lot easier. For now, I need to switch to branch A to push my changes to prismic and then switch back to B to push them to GitHub. Which will not work when there is a branch C involved.

I'm working only on the custom types but a co-worker is working on the "Cards" slice... So if i push my changes, the slice will be deleted in Prismic repo..
Yes... it's true that she can push her slice again (but this is a terrible UX if any stakeholder is testing the slice because It wont be available 'til someone push that slice again).

For me the current way is actually fine, if you guys can add a button per changed slice/custom type/page type to push only that change.
something like this would resolve all issues mentioned in this thread:
image1962816 41 KB
This is a screenshot from an older version of slicemachine

To me, not having the option to push selected changes actual causes problems working in a team. Conflicts while pushing can always occur if for example me and my coworker push different changes to the same custom type/slice at the same time. That can't be fixed by forcing us to push all changes at once.

Currently:
Me working on custom type/slice A cannot push my changes if my coworker has pushed changes to custom type/slice B. This forces us to, for example, make a separate branch with the changes and merge that to master/main. Only then we can safely push without deleting the others work.

The main benefit of this is that you can create async thunks as part of your slice (though for bundle size reasons, you need a bit of setup for this). Types are also slightly simplified for prepared reducers.

Conceptually, each slice reducer "owns" its slice of state. There's also a natural correspondance between the update logic defined inside reducers, and the action types that are generated based on those.

However, there are many times that a Redux slice may also need to update its own state in response to action types that were defined elsewhere in the application (such as clearing many different kinds of data when a "user logged out" action is dispatched). This can include action types defined by another createSlice call, actions generated by a createAsyncThunk, RTK Query endpoint matchers, or any other action. In addition, one of the key concepts of Redux is that many slice reducers can independently respond to the same action type.

The result object is conceptually similar to a"Redux duck" code structure.The actual code structure you use is up to you, but it's worth keeping in mind that actions are not exclusively limited to a single slice.Any part of the reducer logic can (and should!) respond to any dispatched action.

slice.getSelectors is called with a single parameter, a selectState callback. This function should receive the store root state (or whatever you expect to call the resulting selectors with) and return the slice state.

In release 1.21, the slices package will be officially added to the standard library. It includes many useful functions for sorting, managing, and searching slices. In this article, we will cover the more commonly used functions included in the Slices package.

Clip removes unused capacity from the slice. This can be used to release memory back to the runtime if you have had a large amount if items in a slice and have since reduced the length (or in use items).

Clone returns a copy of the slice. All values are copied by assignment, which means that this is considered a shallow copy of elements in the slice. A shallow copy means that the original memory addresses are still in use, so it's possible you might still make changes to the original data. While this normally isn't a problem, it's important to keep in mind if you want a truly independent copy of the data.

Clone is especially useful when taking a subslice of a slice. Using slices.Clone instead of directly slicing will allow you to mutate (or make changes) to the subslice without directly affecting the parent slice you copied the data from.

To avoid this, you can use the slices.Clone function and wrap the subslice to make a copy of the data instead of a reference to the data. This allows us to make changes to the sliced data without affecting the original data.

The documentation doesn't state that the slice already needs to be sorted for the function to work. Upon a quick test, it shows that compact does in fact require a sorted slice to work properly. Luckily, the slices package made sorting very easy as well.

s := []string"Apple", "Banana", "Orange"fmt.Println("Found Apple?", slices.Contains(s, "Apple"))fmt.Println("Found Banana?", slices.Contains(s, "Banana"))fmt.Println("Found Strawberry?", slices.Contains(s, "Strawberry"))$ go run .Found Apple? trueFound Banana? trueFound Strawberry? false--------------------------------------------------------------------------------Go Version: go1.21.0

s := []string"Apple", "Banana", "Orange"fmt.Println("Index for Apple: ", slices.Index(s, "Apple"))fmt.Println("Index for Banana: ", slices.Index(s, "Banana"))fmt.Println("Index for Strawberry: ", slices.Index(s, "Strawberry"))$ go run .Index for Apple: 0Index for Banana: 1Index for Strawberry: -1--------------------------------------------------------------------------------Go Version: go1.21.0

s := []string"Apple", "Banana", "Orange"s = slices.Insert(s, 2, "Grape")fmt.Println(s)$ go run .[Apple Banana Grape Orange]--------------------------------------------------------------------------------Go Version: go1.21.0

Below, I'll show an example of something that previously would have required a lot of code (and somewhat hard to read and understand as well).
For this example, we will take a slice that has duplicate items and:

Note: If this wasn't an example, I would have sorted and compacted the slice first to decrease the amount of work that the Replace function had to do. But I wanted to make this a fun example to show off the slices package!

Yes, I want to 3D print using the non-planar method. I have the GCODE generator for it and the inputs are curves/polyline/lines. I can slice it in a way where only the outer edges are being created but not the boundary infill.

Try hitting Ctrl+5 then Ctrl+R to force re-slice and if that doesn't work my go to is to change a perimeter amount number, say you want 2 perimeters, but you need a re-slice and it won't, just click the spinner to 1 perimeter then back to 2 and the slice now should activate.

Tried that, nothing changes. Still stays 'stuck' as having been sliced. As I said, forcing a new instance and then deleting it will bring it back. Most changes won't. Seems to not be picking up on any user changes after slicing. It's been doing this since the earliest betas leading up to 2.4. I was hoping someone would notice.

df19127ead
Reply all
Reply to author
Forward
0 new messages