I've experience in doing desktop and web programming for a few years. I would like to move onto doing some embed system programming. After asking the initial question, I wonder which hardware / software IDE should I start on...
My goal is to learn about "how IO ports work, memory limitations/requirements incl. possibly paging, interrupt service routines." Is it better to learn one that I'll use later on, or the high level concept should carry over to most micro-controllers?
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Personally, I'd recommend an ARM Cortex-M3 based microcontroller. The higher-power ARM cores are extremely popular, and these low-power versions could very well take off in a space that is still littered with proprietary 8/16-bit cores. Here is a recent article on the subject: The ARM Cortex-M3 and the convergence of the MCU market.
I don't mean to claim that an ARM is better than an AVR or any other core. Choosing an MCU for a commercial product usually comes down to peripherals and price, followed by existing code base and development tools. Besides, microcontrollers are general much much simpler than a desktop PC. So, it's really not that hard to move form one to another after you get the hang of it.
Also, look into FreeRTOS if you are interested in real-time operating system (RTOS) development. It's open source and contains a nice walk through of what an RTOS is and how they have implemented one. In fact, their walk-through example even targets an AVR.
Development tools for embedded systems can be very expensive. However, there are often open source alternatives for the more open cores like ARM and AVR. For example, see the WinARM and WinAVR projects.
Those tool-chains are based on GCC and are thus also available (and easier to use IMHO) on non-Windows platforms. If you are familiar with using GCC, then you know that there are an abundance of "IDE's" to suit your taste from EMACS and vi (my favorite) to Eclipse.
The commercial offerings can save you a lot of headaches getting setup. However, the choice of one will very much depend on your target hardware and budget. Also, Some hardware support direct USB debugging while others may require a pricey JTAG adapter.
Given that you already have programming experience, you might want to consider getting an Arduino and wiping out the firmware to do your own stuff with AVR Studio + WinAVR. The Arduino gives you a good starting point in understanding the electronics side of it. Taking out the Arduino bootloader would give you better access to the Atmel's innards.
ARM is the most widely used embedded architecture and covers an enormous range of devices from multiple vendors and a wide range of costs. That said there are significant differences between ARM7, 9, 11, and Cortex devices - especially Cortex. However if getting into embedded systems professionally is your aim, ARM experience will serve you well.
8 bit architectures are generally easier to use, but often very limited in both memory capacity and core speeds. Also because they are simple to use, 8-bit skills are relatively easy to acquire, so it is a less attractive skill for a potential employer because it is easy to fulfil internally or with less experienced (and therefore less expensive) staff.
However if this is a hobby rather than a career, the low cost of parts, boards, and tools, and ease of use may make 8 bit attractive. I would suggest AVR simply because it is supported by the free avr-gcc toolchain. Some 8 bit targets are supported by SDCC, another open source C compiler. I believe Zilog make their Z8 compiler available for free, but you may need to pay for the debug hardware (although this is relatively inexpensive). Many commercial tool vendors provide code-size-limited versions of their tools for evaluation and non-commercial use, but beware most debuggers require specialist hardware which may be expensive, although in some cases you can build it yourself if you only need basic functionality and low speeds.
Whatever you do do take a look at www.embedded.com. If you choose ARM, I have used WinARM successfully on commercial projects, although it is not built-for-comfort! A good list of ARM resources is available here. For AVR definitely check out www.avrfreaks.net
I would only recommend Microchip PIC parts (at least the low-end ones) for highly cost sensitive projects where the peripheral mix is a good fit to the application; not for learning embedded systems. PIC is more of a branding than an architecture, the various ranges PIC12, 16, 18, 24, and PIC32 are very different from each other, so learning on one does not necessarily stand you in good stead for using another - often you even need to purchase new tools! That said, the dsPIC which is based on the PIC24 architecture may be a good choice if you wanted to get some simple DSP experience at the same time.
In all cases check out compiler availability (especially if C++ support is a requirement) and cost, and debugger hardware requirements, since often these will be the most expensive parts of your dev-kit, the boards and parts are often the least expensive part.
If your goal is just to dive a little deeper into the inner workings of computing systems i would almost recommend you forgo the embedded route and pick up a book on writing a linux kernel module. Write something simple that reads a temperature sensor off the SMbus or something like that.
If your looking at getting into the "real" microcontroller space and really taking a look at low level system programming, i would recommend you start on a very simple architecture such as an AVR or PIC, something without an MMU.
Diving into the middle ground, for example an ARM with MMU and some sort of OS be it linux or otherwise is going to be a bit of a shock as without a background is both system programming and hardware interfacing i think the transition will be very rough if you plan to do much other than write very simple apps, counting button presses or similar.
Texas Instruments has released a very interesting development kit at a very low price: The eZ430-Chronos Development Tool contains an MSP430 with display and various sensors in a sports watch, including a usb debug programmer and a usb radio access point for 50$
No it doesn't matter if you want to learn how to program an embedded device. But you need to know the flow of where to start and where to go next. Cause there are many micro-controllers out there and you don't know which one to choose. So better have a road-map before starting.
In my view you should start with - Any AVR board (atmega 328P- arduino boards or AVR boards)then you should go to ARM micro-controller - first do ARM CORTEX TDMIthen ARM cortex M3 board.Thus this will give you an overall view after which you can choose any board depending on what kind of project you are working and what are your requirements.
Whatever you do, make sure you get a good development environment. I am not a fan of Microchip's development tools even though I like their microcontrollers (I have been burned too many times by MPLAB + ICD, too much hassle and dysfunction). TI's 2800 series DSPs are pretty good and have an Eclipse-based C++ development environment which you can get into for < US$100 (get one of the "controlCARD"-based experimenter's kits like the one for the 28335) -- the debugger communications link is really solid; the IDE is good although I do occasionally crash it.
Somewhere out there are ICs and boards that are better; I'm not that familiar with the embedded microcontroller landscape, but I don't have much patience for poor IDEs with yet another software tool chain that I have to figure out how to get around all the bugs.
Some recommend the ARM. I'd recommend it, not as a first platform to learn, but as a second platform. ARM is a bit complex as a platform to learn the low-level details of embedded, because its start-up code and initialisation requirements are more complicated than many other micros. But ARM is a big player in the embedded market, so well worth learning. So I'd recommend it as a second platform to learn.
Well, I suppose the development kits and their tutorials are likely to gloss over such things as bootloaders and start-up code, in favour of getting your code to blink the LED as soon as possible. But that could be a good way to get started, and you can explore the chain of events from "power-on" to "code running" at your pace.
It does matter, you need to gradually acquire experience starting with simpler systems. Note that by simpler I dont mean less powerful, I mean ease of use, ease of setup etc. In that vein I would recommend the following (I have no vested interest in a any of the products, I just found them the best):
I've started using one of these (MBED developer board). The big selling points for me were that I could code in C or C++, straightforward connection vis USB and a slick on-line development environment (no local tool installation required at all!).
It's based on ARM Cortex M3, fast and plenty of memory for embedded projects (100mhz, 256k flash & 32k ram). The online dev tools have a very good library and plenty of examples and theres a very active forum. Plenty of help on connecting devices to MBED etc
Even though I have plenty of experience with embedded systems (ARM 7/9, Renases M8/16/32, Coldfire, Zilog, PIC etc) I still found this a refreshingly easy system to get to grips with while having serious capability.
After initially playing with it on a basic breadboard I bought a base board from these guys: _base.php?PHPSESSID=lj20urpsh9isa0c8ddcfmmn207. This has a pile of I/O devices (including a miniture OLED and a 3axis accelerometer). From the same site I also bought one of the LCPExpresso processor boards which is cheap, less power/memory than the MBED but perfect for smaller jobs (still hammers the crap out of PIC/Atmega processors). The base board supports both the LCPExpresso and the MBED. Purchasing the LCPExpress processor board also got me me an attached JTAG debugger and an offline dev envoronment (Code Red's GCC/Eclipse based dev kit). This is much more complex than the online MBED dev environment but is a logical progression after you've gained expeience with the MBED.
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