TheDawnless Days is a total overhaul mod for Total War: Attila based on the Tolkien Legendarium. The project brings to life the peoples, places and events of Tolkien's world loved and cherished by fans all around the world, and is set in the time of the great wars of the final years of the main books.
Most of the Lord of the Rings fans and community out there have heard of this epic mod for the Total War Attila game which has been removed away from both Steam a long time ago and now recently on ModDB because of Warner Bros. This has to do with copyright infringement, as WarnerBrothers holds rights to making games related to both The Lord of the Rings and The Hobbit movies.
Why you may ask? most of us don't know the main reason for it since this mod is a non-commercial project and not a game that requires payment to play it. There can be all reasons for this, but one that I believe could be is that the Warner Bros are working on a total war game themself in cooperation with CA or Sega or both since there have been a few rumors about it in recent years.
If it's true or not nobody knows for sure since they haven't shared any more info after they confirmed that Warhammer III would be the last part of that series before making a new fantasy series for the Total war games. But that would explain a lot of why they are only going after this mod and not the others mods that also involve the Lord of the Rings content.
Just keep in mind that the team has only taken down the page of their mod here because they are forced to do so, but that doesn't mean the team or the mod is. The team is still working strong as ever and is still sharing this epic mod for all of us on a different website and still giving out new updates on their server here: Discord And the Mod is here on NexusMods: Rise of Mordor for now.
Its curious that they only did it to this mod and not any of the other lord of the rings mods for Medieval II, Rome, and Shogun 2 hell even Mount & Blade and Bannerlord. Surely if the concern was souly copyright, those would get taken down as well. Not saying that I hope they do, just something doesn't add up.
What a bunch of pathetic law opportunistic vultures. Art distribution on this non-commercial level should be accessible to anyone who loves these lore rich worlds. Though it would seem , the creators of this mod might have something to do with going commercial thus taking down the mod within a forced agreement. Just a hunch......?
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The game begins in 395 AD, during what is now called Late Antiquity (the transition period from Classical Rome to the Middle Ages in European history). The main theme of the game is the Migration Period which took place between 300-800 AD. The title character does not exist in the beginning of the campaign, although he becomes available to play after he becomes the leader of the Huns in mid-game.
The campaign map for Total War: Attila spans from Bactria to Lusitania and from Caledonia to Garamantia in the Sahara. Provinces are groupings of three regions, and each region within a province can be conquered separately. The number of cities and regions is different from Total War: Rome II, but the size of the map is similar. The map of Total War: Attila further extends into modern-day Russia in lieu of the eastern provinces of the Hindu Kush found in Total War: Rome II, shifting the player's attention to the nomadic Huns. The largest settlement in a province is designated as the province capital. These province capitals have more building slots than the other settlements and are also walled at the start of the game, though in a change from Rome II the small settlements can eventually be upgraded to have walls.
At the dawn of the Dark Ages the Roman Empire descends into chaos due to volcanic changes rocking the empire as apocalyptic signs foretell of a great scourge to sweep across Europe. Upon the death of Emperor Theodosius I in 395 AD, the empire is divided between his sons who each rule a half: Honorius in the West, and Arcadius in the East. Since the days of Diocletian it has become a custom to divide Rome as the pressures to govern the empire have become too much for a single emperor to handle. With the split of the empire both sides face multiple threats on all sides, including internal instability undermining each of the young emperors' control as part of the long-term repercussions of the Third-Century Crisis. When the game begins, playing as the Western Roman Empire, players will face waves of hordes entering their borders as the arrival of the Huns in the east and the devastation they have caused have forced them to flee in search of new homes. Since the death of Emperor Valentinian I and the division of the empire, the weaknesses in the West have rapidly begun to show and edge the empire closer to ruin. With depleted funds from centuries of internal mismanagement and corruption, the West is unable to muster an effective army to combat the invaders. While players will start the campaign with vast territories under their command, it will quickly become a game of survival as Rome's legions are stretched to breaking point to protect a decaying empire. The Eastern Roman Empire, however, has profited from the division to take control of the civilized world as it begins its transformation into a new empire. With the new administrative capital in Constantinople serving as the gateway for trade between Europe and Asia, along with economic reforms, the eastern empire has become an economic powerhouse in the game. Yet, the Eastern Romans face an initial threat from the Visigoths led by Alaric I in Greece, who makes a direct assault on Constantinople itself, and remain wary of the Sassanid threat in the East. The Romans must find new ways and technologies to cope with this changing world if they are to survive as the old technologies and antiquity systems no longer apply, along with the increasingly growing power of the Church becoming ever more influential. If players choose to play either of the Roman empires, they will be tasked with saving and preserving the once-great empire, and if possible unite Rome under a single emperor.
As Total War: Attila embraces an era of great change with the people of Europe migrating across the campaign map, Attila adds a new dimension in the form of a faction's religious conversion in the game that brings an array of unique benefits across the player's empire depending on the religion that they choose to favour. The presence of a faction's state religion offers bonuses, including provincial edicts assigned, temple buildings, churches, and even character traits. These factors all play an important role in how dominant the player's religion is over a province. If a province has a population with several religions, it can have a negative effect on public order and thus lead to revolts. Factions also suffer or gain religious penalties when engaging in diplomacy with each other depending on their chosen religious affinity. Should the player choose to convert to a new religion, their faction's overall population must have at least 35% of that religion to convert. To find which religion is dominant in a region, the campaign map may be searched using the religion filter provided. For players who choose Christianity as their state religion, the five cities of Rome, Constantinople, Aelia Capitolina, Antioch, and Alexandria that formed part of the Pentarchy have the exclusive option for their churches to be upgraded to "Holy See" status, which comes with major bonuses. The game includes a total of 13 religions available throughout the campaign map, although the effects of minor religions are not fully understood.
The game also introduces the ability for players to use their armies to raze settlements once they have been conquered. This new feature allows the player to enact a "Scorched Earth policy" which destroys the land around the nearby settlement, crippling the enemy's food and money supply. Attila also lets a faction who did not originally begin the campaign as a horde to abandon its settlements at the cost of burning those former settlements or simply abandon a chosen number of cities which before being destroyed, will provide a small amount of wealth to the treasury. However, it is advised to analyze which settlements players destroy; recolonizing it would cost a faction a hefty amount of gold, a separate cost from building expenses to reach its former state.
Based on historical accounts, a mini Ice Age in this period plays a part for the people of Northern Europe to move to the more fertile south as the winter cold moves further down and engulfs Europe in longer winters as the game progresses. As an added new feature included in Attila, the Fertility of a region plays a crucial part when settling in a region if playing as a migrating horde or creating important buildings that deliver food throughout your empire. The campaign map is divided on various fertility levels that are color-coded and labeled; from highest-lowest: Rich, Good, Average, Poor, Meagre, Infertile. The greater the fertility level, the greater the amount of food can be cultivated with the appropriate buildings. However, the amount of food harvested is affected by a number of various external and internal factors. These include: building consumption costs, razed areas within your controlled province, provincial edicts, character traits, foreign armies raiding within your borders.
The game features 56 factions, 40 of which are unplayable. Each faction has their own unit roster and agenda. Ten factions are playable in the game at launch, with others added via downloadable content (DLC) packs.
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