TheWindows Driver Kit (WDK) is used to develop, test, and deploy Windows Drivers.This topic contains information about versions of the Windows Driver Kit (WDK),Enterprise WDK (EWDK), and additional downloads for support purposes. To develop drivers,use the latest public versions of the Windows Driver Kit (WDK) and tools, available fordownload on Download the Windows Driver Kit (WDK).
To target Windows 8.1, Windows 8, and Windows 7, install an older WDK (Windows 11, version 21H2 and previous) and an older version of Visual Studio either on the same machine or on a separate machine. For links to older kits, see the table below.
Additionally, starting with Windows 11, version 22H2 release of the WDK and EWDK, WDF redistributable co-installers are no longer supported. To learn how to work around this change, see WDK Known Issues.
If your development targets systems that run Windows 10, version 1607 or Windows 10, version 1703, you should install Visual Studio 2015, and then also download and install the version of the Windows SDK for the targeted version of Windows 10, as identified in the following table.
If you have installed the WDK for Windows 10, version 1703 on a system that had the WDK for Windows 10, version 1607 installed, some files from the earlier version of the WDK might have been removed. To restore these files:
The Enterprise WDK (EWDK) is a standalone, self-contained, command-line environment forbuilding drivers and basic Win32 test applications. It includes theVisual Studio Build Tools, the SDK, and the WDK. This environmentdoesn't include all the features available in Visual Studio, such asthe integrated development environment (IDE).
Using the EWDK requires .NET Framework 4.7.2. For more information about which systems run this version of the framework, see .NET Framework system requirements. For links to download the .NET Framework, see .NET Framework system requirements.
To work with HAL Extensions, prepare your development system, running Windows 10, version 1709 or a later version of Windows 10. Also install the WDK or the EWDK, and then install the updated version of the Windows OEM HAL Extension Test Cert 2017 (TEST ONLY), available for download as a ZIP file: HAL_Extension_Test_Cert_2017.zip.
WinDbg is the latest version of WinDbg with more modern visuals, faster windows, a full-fledged scripting experience, built with the extensible debugger data model front and center. Formerly known as WinDbg Preview, it supports Windows 10 and Windows 11.
If you're debugging Windows XP, Windows Server 2003, Windows Vista, orWindows Server 2008 (or using one of these operating systems to runDebugging Tools for Windows), you need to use the Windows 7 release ofthe debugging tools. It's included in the SDK for Windows 7 and .NETFramework 4.0.
To install the Debugging Tools for Windows as a standalone component,start the SDK installer, and in the installation wizard, selectDebugging Tools for Windows, and clear all other components.
Click on below button to start Microsoft NET Framework 4.7 Free Download. This is complete offline installer and standalone setup for Microsoft .NET Framework 4.7. This would be compatible with both 32 bit and 64 bit windows.
Most of the fm synth I've played sounds just fine, even inside Dune 1, but there's this heavily distorted part when you go into the planet view, or the encyclopedia, where the main instrument is butchered. Take a listen.
But it doesn't improve network transfers under my Windows installation. I keep getting a few seconds of rise up to 1 mb/s, then a downfall to 0 and stagnation for 3-5 seconds before another cycle restarts. I estimate this makes single cd iso transfers take up to an hour. The speed setting in the program always resets to 3 mbps for some reason.
Also, I'm gonna look for a braindead cheap solution ready-to-buy or make my own breadboard circuit at least, of a simple audio 2x1 audio mixer, so I can make this box mix the fm/sb signal to the output of a Roland module, which would be great for all those games which decouple the sound device choices between these two. I don't think I want individual volume control but I might change my mind. Most solutions on Amazon are $30+ things and it ought to be cheaper than this. Basically, the absence of a physical line in socket forces me to look for my own external hardware solution, which could come handy in other projects.
It is an interesting project, but is it correct to say that it cost upwards of $600 (CAD) to build the first unit? That seems quite steep! I didn't notice it in that post, but did you mention the cost per unit just for the SOM?
As I wrote, the barrage of shipping and duties costs is the downside aspect of it all. Your mileage may vary elsewhere in the world. It's possible further costs may be saved by having PCBWay (or others) provide the majority of the components already assembled.
ICOP sells 1 or 2 SOMs for 177 USD apiece (shipping and duties not included)
Yeah it's not a cheap project (especially in Canada, apparently) but if someone wanted to manufacture these in quantity the price would come down significantly. I'm just a hobbyist really so I'm not the person for that job.
The "best" solution would be to design a motherboard that had the vortex86 SoC directly on it, but that would probably involve commisioning DM&P to design it, and then MOQs would really become a problem.
under maximum cpu speed settings, the midi initialisation for mt-32 goes to a checksum error (and then none of the instruments have been customized right so it sounds pretty bad) , so I made that work with cpu clock division by 16 at least.
Next bug happens semi-randomly when sound effects have to play, namely, the narrator and speech audio clips, it will hang and infinitely play the current waveform. I've tried removing L2 cache and maybe it's helping but I need more testing.
If you're using unisound, it's probably a good idea to also change "DeviceName" from Orpheus to something else (I used weecee). If unisound detects an orpheus it will just disable adlib again (although you can override it).
King's Quest VI: solution found - just transplant audblast.drv from the floppy version (which is rock solid on its own, for hours) to the CD version. So far, 15+ minutes of gameplay and no crash so far.
Also, I discovered I can just use general midi with my sound canvas and mix in my sound blaster audio in my module itself and it sounds pretty good compared to the MT-32. Not all games will do this, of course, so I have a passive mixer meant to feed a powered set of speakers arriving on Monday.
Descent 1 Anniversary edition: wouldn't run with the included dos4/gw, so I used dos32a in its place and it works perfectly with absolutely decent FPS:
=qgh2hGS8Tig (sorry for the quality of the video, as you can see, phone filming without a tripod is shoddy)
Hi-Octane: hard crash whatever I did. It uses an external dos4/gw, so I tried with dos32a and it runs well....TOO well that it's unplayable (even in 640x480), so I tried with cpu divide by 8 and it's close to what it should be (I'll try the others later). I can't make the sound setup recognize my GM roland sc-88st without a hard crash, softmpu being present or not doesn't change things. All I have left to try is to dos32a the sound setup utility as well.
Welp, my dos-dedicated machine #1 still works pretty well, despite needing a slight reflow of the micro USB power socket to solve a misconnection problem where power would cut unless the cable was angled from above..
But, machine 2 gets full power for a second, then lowers to a 2.34 V state, which still seems to power the network socket as usual, but makes the blue LED on the SOM shine way less brighter. I'm looking for ideas for what to test.
-mount the .iso as a virtual drive
-wait up the 1-hour installation to hard disk
-Game launches, animation plays, start new game
-copy more files on the hard disk, takes 10 minutes
-loads the first level (Daventry)
-black screen
-install 1.3 patch
-black screen
-install dx9.0c, complains about cpu and aborts
-install dx6
-black screen
-runs nicode 'shim' problem fixer from
-black screen
-uininstall game
-use modern kq8 installer (made for xp/7/8/10), doesn't seem to fuss
-game won't launch, requires a mscoree.dll (from .net framework...which is not present in a stock win98se build)
-attempt .net framework 2.0 install, complains about lack of windows installer 2.0 and internet explorer 5.0.1 (stock win98se has 5.0)
-install installer 2.0
-install ie5.0.1
^^ that's where I'm at
.net framework 4.0 is needed but will definitely not run in win98se. So I can't use the modern installer which gives modern launchers, that's strictly for Vista/7/8/10.
I ended up going with modern solution and running a patched installer for a win10 machine with glide disabled, works well enough when you remember to up the fps to 60 from the config file. It's WILD to me that win10 runs this game better than a period correct configuration.
This Days it is not so difficult to install windows form scratch, However it is can be time consuming becuase after installing windows , and one of the process that can take along time to complete is the downlaoad and insatlling of runtime Package and the third party
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