Hi Ryan,
Well apparently I am still missing something. While in the simple case scenario that I am showing above with the cube I am able to render the texture in the LiVi image:
In a more complex scene that I have the texture is still doesn't show up in the rendered image:
Based on the manual, I think that I've set all the settings as they are described in the "Radiance Patterns & Textures" section. The only difference I can see is on the Normal setting but if I compare with the corresponding shader node with the one in the manual they seem correct:
but even if I remove the normal map and set it to default I still do not get the texture in the rendered image.
Any idea what I might missing here?
Thanks.