Check out the latest video:
This time, screen-by-screen scrolling is properly instigated by the player touching the edge of the screen. Notice how the player remains in the same relative spot, but gets "pushed" by the edge of the screen (to remain on screen) when scrolling is nearly complete. This is exactly how it works in the original Zelda. Also enemies are destroyed when scrolling starts, and re-spawned on the new screen when scrolling ends.
That's it for now!
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Posted By Antonio Maiorano to
Video Game Coding at 2/20/2010 09:24:00 AM