Lots of progress since the last post over a month ago! First thing is my Zelda DS editor, "Zelous", written in C#. It's very basic, missing a bunch of useful features (like undo, multi-tile select, and much more), but it works! Here's a video of the editor in action:
With the map saved, here's the game running the map:
Apart from being able to load the map, you may also notice that the water and waterfall are "animating". This is actually color rotation, where I rotate 4 palette values every 200 ms. Finally, this video also shows how the animated tiles for the ocean shore are synchronized across screens (I mentioned this in a previous post, but didn't show it).
More to come!
Posted By Antonio Maiorano to Video Game Coding
at 4/08/2010 06:51:00 PM