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The oneAPI delay is frustrating and unfortunate. Why did the reference platform not follow up throughout the year to ensure that the one bad project (who's not even in the reference platform) was on track to get things done?
is there a particular reason vendors are choosing to stick with GCC 11.2 instead of moving to a newer variant like 12.x (or 13 if they're feeling super adventurous)?
(a) performance -- the compilers actually get better with each major release, and that translates to real $$ at the scale we operate;
(b) developer productivity gains from being able to use the new language and compiler features;
(c) access to libraries, tools, documentation, and published techniques that are developed outside our industry, not beholden to the VFX Platform, and therefore liberally use features we can't be compatible with for years to come;
(d) increased ability to attract and retain developers to our companies and our open source projects without having them seduced away by places or projects where they would be allowed to use tools from the current decade.
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Rob Fanner
Senior Director of Engineering
Web: www.foundry.com
The Foundry Visionmongers Ltd. - Registered in England and Wales No: 4642027 - Address: 5 Golden Square, London, W1F 9HT - VAT No: 672742224
Sorry
Can someone refresh me about what g++ version breaks what again?
I vaguely remember something about strings but was not paying
attention :)
I would like to test and regress to old apps to see if something
breaks here.
Already have a dev whose road laptop can't dual boot windows 11
and latest Rocky... his other road laptop is a macbook and
parallels is not good as some apps require GPU libs...
Note for us (plug-in developer for 20 apps) hosts like Foundry
and BMD apps still have centOS 7 still as minimal requirement...
We regularly parked old versions in previous archive as as we move
ahead for people who don't upgrade their host permanent license or
for other reasons but we have to work with whatever products like
Nuke, Baselight, Autograph or Fusion/Resolve etc require.
Pierre
Resending, I think I used the wrong email address for this listSorry
Can someone refresh me about what g++ version breaks what again?
I vaguely remember something about strings but was not paying attention :)
I would like to test and regress to old apps to see if something breaks here.
Already have a dev whose road laptop can't dual boot windows 11 and latest Rocky... his other road laptop is a macbook and parallels is not good as some apps require GPU libs...
Note for us (plug-in developer for 20 apps) hosts like Foundry and BMD apps still have centOS 7 still as minimal requirement...
We regularly parked old versions in previous archive as as we move ahead for people who don't upgrade their host permanent license or for other reasons but we have to work with whatever products like Nuke, Baselight, Autograph or Fusion/Resolve etc require.
Pierre
Can someone from Foundry share rough dates around when a vfx2023-compliant Nuke (15?) might be available?
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Another thing to maybe consider regarding the GCC version is compatibility with nvcc (NVIDIA compiler). For example CUDA 11.x works with GCC 6-11, CUDA 12 with GCC 6-12. https://gist.github.com/ax3l/9489132
More generally is there any plan to specify anything related to GPU support in the VFX platform?
I guess that the fact that it's mostly closed source might be a problem.
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