Does vfxplatform take a position on 32 bit builds? On the OTIO project we are discussing whether we should be building 32 bit wheels for the community, and one thought was to follow the lead of the vfxplatform, if a precedent or decision exists on that topic. We do have a specific distribution for ARM that needs to be 32 bit, but we're wondering about Intel in particular.
On the OTIO project we are discussing whether we should be building 32 bit wheels for the community,