Hi all,
The result is hopefully a useful reference beyond VFX25, particularly as it's rare to come across cross-platform C++ compatibility bits summarised in a single resource.
If there are suggestions for edits / corrections / improvements, or additional ideas to consider, please do put them forward
here, or over on the ASWF Slack channel (#vfx_reference_platform).
Thanks again for the ideas put forward by the community earlier this year.