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Madelyn Grindel

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Jul 4, 2024, 8:07:24 AM (yesterday) Jul 4
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Race Driver took the game in a new direction, since the main game mode featured a plot (leading to the game being labelled as a "Car-PG") where the user took on the role of a fictional race driver called Ryan McKane, trying to make a name for himself in a multitude of car championships, all the while under the shadow of his more successful older brother and haunted by the death of his father on the racetrack (as witnessed by Ryan as a child).

In the UK, Official UK PlayStation 2 Magazine gave the PS2 version a score of eight out of ten and said that it was an "ultra-realistic racer with top visuals";[29] they also listed it in their top 100 games and awarded it a Bronze Medal.

TOCA Race Driver 3 includes 120 Championships and 35 types of racing through the Championship in World Tour, Pro Career, and Free Race. Also, it has Bonus Championships in different disciplines. They take place largely in the UK and Germany, though many more tracks are unlocked by winning cups in Pro Career, or by setting a lap time record on a course within Pro Career mode. Open-wheel, GT, Oval racing, Rallying and Off-road racing were all featured and can be raced in either a detailed Pro Career mode or an open-ended World Tour. The game features many real-life competitions, including British GT, DTM, IRL and V8 Supercars, as well as a Vintage series, other GT series, and Rally. The Formula Williams FW27 is the featured car of the Formula 1 series in the game. The career mode progresses with various cutscenes featuring the player character's crew chief providing driving tips and general commentary.

Settings for racing are largely customisable. Players can adjust the number of laps and difficulty level. Race rules such as wrong way, corner-cutting, and careless driving penalties, and racing flags can also be turned on or off. Players can choose to qualify for races, which allows them to secure a position on the starting grid rather than being placed at the back.

Online play allows 12 and 8 players on PlayStation 2 and Xbox, respectively. It is the only racing simulator for PlayStation 2 with an online racing mode. For the PC up to 12 players could race together with the built-in GameSpy Server or by using a LAN. When GameSpy closed in 2014 online multiplayer was subsequently made possible using the Free Tunngle Network but was shut down in April 2018 due to pending requirements of the new European General Data Protection Regulation.

The damage model from TOCA Race Driver 2 is improved. Codemasters added additional damage elements for engine, suspension, axle and steering. Tyre modelling has also been improved. Tyres are affected by being cool or hot and wear over time.[4] The developers wanted to improve the single-player racing experience. Johnathan Davis, designer on Race Driver 3 felt that in too many games "you start on the grid and either get left behind or your overtake the AI and go on to win. We really wanted people to battle all the way through".[4] Codemasters interviewed real racing drivers to learn what challenges they would face on the track, such as judging braking distances. These were then implemented into the game's AI.[4] It supports Introversion Software's amBX gaming lights.[5]

The success of the first TOCA game saw a sequel arrive a year later in 1998. Whilst mainly an annual franchise update of cars and tracks, the game did add more detailed graphics, physics, multiplayer modes and other minor features. Fictional (but realistic) tracks were added, and support races such as Ford Fiestas, Formula Ford and others also arrived. The level of car damage possible during a race was also enhanced, which was a significant selling point compared with the likes of Gran Turismo. It was called Touring Car Challenge in the USA.

The series moved onto the 6th generation of gaming in August 2002, with the release of TOCA Race Driver (called DTM Race Driver in Germany, Pro Race Driver in North America and V8 Supercars: Race Driver in Australia). The game took the series in a new direction, and introduced a plot centering around fictional race driver Ryan McKane, trying to make a name for himself in a multitude of car championships.

The third game in the TOCA Race Driver series was released in February 2006, and continued to expand on the types of motorsport available. Open wheel, GT, oval racing, rallying, and offroad racing were all featured, and can be raced in either a detailed Pro Career mode or an open-ended World Tour. Up to 12 players are supported via Xbox Live and the PlayStation 2 version supports up to 8 online. This series is the only racing simulator that allows PlayStation players to race online before Gran Turismo 5 Prologue. It received good reviews, frequently being compared favourably to Gran Turismo 4 and Forza Motorsport, in the aspects of cars on track, damage and AI.

The series moved onto Playstation 2 in August 2002, with the release of TOCA Race Driver (called "Pro Race Driver" in North America, "DTM Race Driver" in Germany, and V8 Supercars: Race Driver in Australia). The game took a new direction, since the main game mode featured a plot (leading to the game being labelled as a "Car-PG") where the user took on the role of a fictional race driver called Ryan McKane, trying to make a name for himself in a multitude of car championships, all the while under the shadow of his more successful older brother and haunted by the death of his father on the racetrack (as witnessed by Ryan as a child).

This game relies on the Starforce protection system, which works fine in Windows XP and might work on Windows 7 if you install the SFUPDATE patch before running the game, which you can get from their official site here: -force.com/support/drivers/ (find the link under "2. Versions before 5.5").

5. Download the Starforce removal tool from -force.com/support/drivers/ (find the link under "2. Versions before 5.5"). Run this to ensure Starforce is removed. With any luck (i.e. you didn't run the game yet) then no Starforce drivers will be found!

Note: on my graphics card (Nvidia GTX 980) there's some flickering all over the car bodies, unless reflections are turned off completely (which looks terrible too!) in the hardware settings. I think this is a driver issue, sadly, so it might be fine on an ATI card.

The difficulty of picking up TOCA's handling isn't sufficient to warrant quite so many skill-building tasks, but the decision to chunkify the game does help you to learn the track layouts (crucial during races, obviously), and more pointedly aims to school you about racing lines, braking distances and so on. Advanced stuff, you might say.

The best examples of this are fun rather than simply educational. One recurring task involves snaking through cone gates before your time is up, and it's hard to resist the temptation to repeat this until you've claimed the gold medal. Project Gotham Racing fans will certainly understand. Keeping up your average speed over two laps is similarly engrossing. Meanwhile, "No Damage" is about trying to win a race without simply bullying other cars out of the way by messing up your paintwork.

Fortunately the qualifying laps and GP races are much more entertaining, largely because the handling is up to TOCA's usual standard and the choice of tracks is brilliant. Nurburgring's F1 circuit, Silverstone, Brands Hatch, Hockenheim, Leguna Seca - and there are meaner ones in there with all the poster-children, too. You should tour through 36 in total. Car-wise, things aren't quite as distinct from race to race as I remember in the PS2 version, but there's little arguing with the core handling, which screeches around corners in that satisfying middle ground between Hollywood simplicity and brain-deading realism.

What does get in the way though is the difficulty, but perhaps not in the sense you're expecting. Despite TOCA's relatively fierce reputation among its hybrid racer friends, I was able to waltz untrained and unhindered through the first three tiers of the Challenge mode without needing to use the (impressively instantaneous) restart option on more than a couple of occasions. If you can handle the idea of having to brake heavily before entering a corner, and avoid handling the accelerator button with a sledgehammer, you should find yourself in a similar situation.

Target times are forgiving enough that you can afford to spin off the track in a couple of places and still finish in first place, and the damage system - for all its blinking indicators on the speedometer - doesn't seem to cost you much performance until the wheels actually fall off. Being able to ride over S-bends and nudge people off corners to claim victory doesn't inspire proper driving either. With the exception of the "No Damage" races, aggression is encouraged - an annoying side effect of which is that the tougher examples of that task end up as difficulty spikes.

For all this nitpicking though, TRD3 Challenge is still enjoyable, technically impressive, and attentive to the needs of its fans. The decision to adopt a "partner product" approach ought to be applauded, since it instantly raises the game's appeal among people who quite fancy a bit of TOCA on the go and have already spent money on it. People in that category with a fondness for time trials and free races will certainly find it fills a gap. And, if you can put up with some inconsistencies and a bit of axel-grind before you hit the meaty stuff, there's no reason why you won't feel that way too.

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