Vector Image

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Arunima Singh

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Sep 11, 2014, 12:02:44 PM9/11/14
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Hi, The complete sphere for the atoms do not get saved in the vector images. Is there some setting which can circumvent this issue. I am using Windows 8.1. 

Thanks in advance for the help, 
Arunima

nifelli

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Jan 12, 2015, 8:35:43 AM1/12/15
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Hi, I am having the same problem here no matter what the output file (pdf, ps, svg). I have already tried many settings (with/without light, depth cueing, different background color, polyhedra).
I have attached a picture of raster vs vector exported representation.

Thanks in advance,
Nifelli
Calcite.tif

Philip Howie

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Jan 13, 2015, 6:43:53 AM1/13/15
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A quick search of this group turns up several other posts about problems with vector image output, which just doesn't seem to be well implemented in VESTA at the moment.  The simple answer is just to use raster images.  If you really need a different file format, use a image editing program to make the conversion.

Best,
Philip

Harsh Trivedi

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Mar 13, 2015, 5:17:04 AM3/13/15
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I am having a similar problem

Doesn't matter which version I try I see similar disarrayed vector images with bizarre hanging text areas.

Has anybody found a way around it? conversion of raster to vector is not so good idea.

antoine...@gmail.com

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Aug 2, 2018, 8:20:25 AM8/2/18
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Still looking for the answer... i think it is not a software problem. I face the same issue with Avogadro and this on several computers. However; it seems to work fine with both Vesta and Avogadro on an older computer, loading the same original file (vesta file for instance) and using the same software versions...
I don't understand where this comes from....

MR

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Jan 17, 2019, 4:34:39 PM1/17/19
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Hey,

I am facing the same problem. Also both in Avogadro and VESTA. I'm using Windows 7 with 64bit.

Is there already a workaround or an idea?

Thanks alot
MR

antoine...@gmail.com

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Jan 18, 2019, 4:04:59 AM1/18/19
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No found... I gave up. But I guess it might comes from your computer 3D graphic settings. It is indeed working on some computer and not on others (cf my previous post - 08/02/2018).

Good luck !

Keep us update if you find a way ;)

Dante Zakhidov

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Feb 14, 2019, 11:14:38 AM2/14/19
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Hello,

I am also having similar issues. I tried exporting a vesta file as a .pdf,.eps, .svg, and a .ps and all of the exported images are "half complete" similar to nifelli's post in 2015. I tried downloading the 32 bit and 64 bit versions and both have the same issue. I tried on two different computers, one with a built-in Intel graphics card and the other with a Radeon Rx 450 4gb graphics card and it was the same issue both times (based on antoine's suggestion). 

If people are able to successfully export vector images, could you please report your computer specs? 

K.M. have you thought about this issue? 

Thanks! 
Dante

jasm...@sheffield.ac.uk

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Apr 11, 2019, 11:02:24 AM4/11/19
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Hello,

I'm having exactly the same issue, did you come up with a workaround?

I get a garbled vector output regardless of file format, raster looks normal as per nifelli's post.

Thanks,
Joel

jasm...@sheffield.ac.uk

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Apr 11, 2019, 11:08:10 AM4/11/19
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Hmm, from the Vesta manual:

"There are some limitations on exporting vector images. Colors of isosurfaces and sections colored according to volumetric data cannot be represented with vector image formats."

Maybe this is the issue, but this wouldn't explain why it seems to work on some people's systems above.

Kin Fai Tse

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Jan 2, 2020, 9:01:17 PM1/2/20
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Hi,

I had some case worked, hope this will be helpful.

Ubuntu 19.10, vesta-gtk3 ver. 3.4.8 (Working):
- Complete atoms
- Default setting gives a green dot in the middle of light-colored atom, which I can remove by setting "View -> Overall Appearance", either reduce some lighting (e.g. Ambient to 5) or move the light source a bit away from center.

Windows 10 pro (Not working)
- Incomplete atom, only top right 1/3 of the sphere is visible in exported graphics
- Attempted changing most light/graphics settings available in "View -> Overall Appearance" and "Objects -> Properties", no attempt worked.

Mac (Recalled working ~1 year ago)
- I recalled that I have exported vector image on mac a year ago, but I don't have a mac to test it now. - I didn't recall having to fix the green dot problem when exporting in mac.
- I can find the exported .eps file on my repo dated Nov 5, 2018 that contains no graphics problem.

For your reference, I used a custom built pc, intel i7-9700k, no pci-e graphics card, swapped a hard disk of the same model to go from windows to linux, it seems hardware is not that relevant.

KF

K K Sram

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Jan 2, 2020, 9:34:22 PM1/2/20
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hi
Though i never tested before. after seeing this forum question, i just tested in my VESTA. it is OK.
attached figures here. Just see, if this is the problem that is being discussed?

Regards
Raster-vector image-VESTA.pdf

Yaze Wu

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Oct 10, 2021, 3:51:06 AM10/10/21
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I thinkI have found a way to resolve this issue, although it's definitely a software bug that needs to be fixed by the Vesta team.

On my good computer, a 4 years old Surface Laptop 2 with the latest windows 10 updates and OpenGL 4.6.0, I also get these partial spheres when exporting vector images. Furthermore, the colour of atoms and wave function isosurfaces in my output files have significant dark shades as compared to how they look in the raster exports.

The problem seems to be with OpenGL or Intel display driver for windows machines; the newer they are, the more significant the problem.
In contrast to my Surface, on my 10 years old Lenovo X220t running Windows 10 and OpenGL 3.2.0, I was able to export vector images that look like kkmwo...@gmail.com's vector image. No lighting effect but at least the atoms are complete and the dark shades are not present.
When I disable the intel display driver from device manager, so that the emergency/windows-built-in display driver kicks in, and the OpenGL version becomes 1.1.0, I was able to get my exported vector images to look like kkmwo...@gmail.com's raster image, with the lighting effect present.

On my wife's iMac Late 2015, all I can manage is what I get with OpenGL 3.2.0; not sure how to solve this there though. 

I'm not sure if this method will work for cases other than mine, but I hope it will help steer the discussion towards what seems to be the right direction and hopefully lead to a bug fix from the vesta team.

Regards
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