House Cheat Code

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Roselee Kruppa

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Aug 4, 2024, 10:28:58 PM8/4/24
to vesinosli
Hereare the cheat codes to the game storm of the house 3.

Result Code

-----------------------------

Fisty McBeef punch - goldfinger

Unlimited money - diamonds are forever

Enemies moonwalk - moonraker

More tower slots - octopussy

God mode - die another day

Unlimited ammunition - from russia with love

Full wall - live and let die

Shorter days - the living daylights

All weapons - the world is not enough

Unlimited life - healing the base



It gets boring after a while

in my opinion its actually more fun without the cheats but ^^ there are the codes


I made my Sims and I don't really want to have to remake them, but I didn't realize that you had to make a pet at the same time as the SIM, so the one I made afterward can't be put in the household. Is there a way to put the pet in the established household? Thanks.


Ps4\xbox hold all four shoulder buttons enter testingcheats true enter cas.fulleit mode then press L1 X on your sim select modify in cas but be warned entering cheats on console will disable achievements.


You can also use manage households. Adopting from the computer will give you a randomly generated pet, and using a cheat to go to full CAS edit will allow you to create a new pet, but if you have one you already made, it's probably in its own "household" separate from your original one. Go to Manage Worlds, then Manage Households, then move your pet in with your Sim


Yeah if you start in the Manage Worlds screen then go into the household manager, you can edit your household and add a pet without the cheat. Still need the cheat to edit a pet's attributes after the fact.


Playing this now... Just unlocked them all via cheat code and it didn't pop for me either! I have them all legit except the crossbow! Once that unlocks I'll update here and give a status report! I think the guide might be wrong saying they unlock with a cheat code! Seems like everyone got the trophy by getting the weapons legit.


Making maps of your house was all the rage back-in-the-day, but I feel like this is a pretty adorable and detailed tribute to my friend and a great way to share something of him with a community we loved. Miss you, Tom.


Though, problem, (and sorry for posting this here, you don't seem to be online on Discord), I could have sworn this door was asking for a blue keycard, but I think you accidentally left this on blue skull. It's a mistake I've seen a few times when new mappers convert to UDMF, so I don't blame you.


Me either. In fact, I'm sure I haven't. I'm gonna spoiler some thoughts here so people who've played it can start putting their heads together if they want. I'm sure it's going to take more than one person to crack all this. For those new to the thread, please don't read this until you've played the map through once. Or if you want to keep looking for mysteries yourself for the time being, probably don't look at this either.


Got 1/3 items, which was the health bonus in the airport. Another item is a Megasphere that you can ledge jump for in the abstract brutalist reality with Evil Dog. However, once you get on this ledge, there seems to be no way off, so I had to reload and didn't get the item. The third one I guess would be the Soulsphere that you can see out of the window in Regular House, but I don't know how to get to it.


I checked to determine that you can kill Evil Dog by killing Good Dog, but then I reloaded my save because that's terrible and I didn't want to do it. As far as I could tell, it doesn't open up anything else in the brutalist sections. Evil Dog doesn't drop the missing blue keycard or anything like that.


If you try to use IDBEHOLD (most likely for an automap, but I actually did this because I couldn't see shit in the basement and just wanted to orient myself with a liteamp temporarily), you get a message. It says (paraphrased): "The living room painting holds a clue, if you can find all the artifacts."


My guess is that the artifacts are the objects you pick up throughout the realms (not the item count items). I found: soda can and milkshake (toward the end of the Regular House sections), three separate "memories" (ruined house 1), pumpkin and tuna can (abstract brutalist section; the tuna is hidden in a high vent), empty pill bottle and full pill bottle (restroom in airport). Possibly the T-shirt you pull out of the closet near the end of Regular House also counts, but I think that one's just a "switch" to progress.


The painting in the living room is the four-panel piece with the pink flowers on it. Thing is, by the time you collect any of these artifacts, you no longer have access to that painting. Assuming the soda can is the first one, you get it in a reality of Regular House where you can no longer get back upstairs (I think). The rest of them are in ruined house, brutalist, and airport, where there is no painting there at all. I couldn't figure out anything to do with the walls where the painting should be either (in Ruined House, the wall is ripped open and you just walk through from room to room). By the time you have all the artifacts I found, the only places you could possibly get the clue are airport and ruined house 2, unless there's a secret way to return somewhere else. (Do you have to use noclip? Oh god.)


Based on what happens with IDCLIP and IDBEHOLD, I tried a few other cheats, and you can get some very interesting messages with these. I tried: IDDQD (different messages for on and off), IDFA, and IDCHOPPERS. If you try IDKFA or IDMUS, it basically just tells you it won't let you do those things. The same might be true of IDFA too, but I'm not sure; given the nature of this map, it's possible that it actually is a clue.


The interesting thing about IDDQD and IDCHOPPERS is that they're the only cheats that actually work, aside from IDCLIP. The others will do nothing except give you messages. IDDT does nothing, and doesn't give you a message either, since that cheat code has no strings to replace.


Found some more stuff, including an area not reached in the previous playthrough. I still haven't made it to the "true ending," whatever it is, but I'm now certain there is one and I think I'm getting close.


This post is even more spoilery than the previous one. My suggestion is, don't read my previous post until you've played through once, and don't read this one until you've played through twice and found all you can.


The blue keycard can be found in the very first reality, the first version of Regular House. All three keys are keycards in this reality. Once you enter the second reality of Regular House, the three keys become skull keys. Therefore, to get all keys, you need to pick up the three keycards *before* you switch realities. The Soulsphere out the window is there to trick you into leaving early; as soon as you leave the house to get it and then come back in, you will switch to the second reality. So, to get the blue keycard, first get the yellow keycard, stay in the house, go downstairs, open the door, get the red keycard, stay in the house, go upstairs, open the attic door panel, and grab the blue keycard (no stairs to the attic in this first reality; it's just there in the closet). Then you can go outside and continue the map.


If you leave the house with the blue keycard, you can open the exit gate and simply exit the map. I'm going to call this Ending 0. Nothing special happens; you just go to Underhalls. Once you circle the house once, or possibly if you go back inside, you switch realities and the gate is now locked with the blue skull instead of the blue keycard, so you can no longer exit the map.


I don't believe it's possible to get the Soulsphere fairly, since it's clearly intended as a red herring to pull you outside. Once you see it through the window in Regular House 1, you can actually clip outside through the window and grab it. Then, when you go back into the house, you'll still be in the Regular House 1, and you'll see yet another Soulsphere outside the window -- it respawns. If you do this multiple times, it continues to respawn, and the item count goes up by one. So I don't think it's possible to get 100% items. That said, cheats seem to be an intended part of the experience of playing this map, so if you go outside and get the Soulsphere this way, I think that's probably "legit," and you can call it an unmarked secret. I didn't keep it, though; I reloaded my save.


While you're still in Regular House 2 (just to be safe, let's say before you enter the new rooms to get any of the "artifacts"), you can open a closet door in the far upstairs bedroom and it will open into a shadowy hallway that goes off into the distance. If you close the door and open it, the hallway will be gone and it's just a closet again. By leaving the room and coming back, I sometimes managed to make the hallway reappear and sometimes didn't. I don't know exactly what triggers it or if you can lose it forever.


Anyway, if you follow the hallway, you end up in a maze of similar hallways. It's all looped by portals, but sometimes you can find a new opening. Eventually, I ended up in some larger rooms, still dark and empty. I followed this maze around as long as I could, and never found anything; I'm not sure if I missed something or if it's just a horror-themed easter egg. At some point, I found a lighter patch of wall; after finding nothing else, I clipped through it and it took me back to the starting door, where I returned to Regular House 2. Maybe you can get farther than I did -- good luck!


In any case, you're now in Regular House 2 and you have all six keys. This is where you start finding the "artifacts." You get the soda can in the room with the fireplace first. This is a new room that appears in this reality after you have the blue skull.


At this point, I noticed a piece of art in the living room I hadn't seen before, opposite the pink painting with the flowers and off to one side. At this point, when I had the soda can, it looked like this:


Then, I went into the next new room that appeared, the chic basement living room in black/white/red. Here, I got the milkshake. Now, when I went back upstairs, I saw that the new art piece had changed:

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