Twinmotion 2023 Tutorial

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Roselee Kruppa

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Aug 4, 2024, 5:07:52 PM8/4/24
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Inthis video, you will learn how to render a plan and elevation. This method does not produce a true plan or elevation due to the perspective view. We are still forced into a perspective view when creating images to export. You could even mess with the clipping and attempt a floor plan or section in perspective. I sure hope that soon we will be able to export rendered plans and elevations that are not stuck in perspective.

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In this video, you will learn how to quickly replace objects in Twinmotion. This can be done by selecting the objects to replace with Twinmotion objects then right-clicking the object and choosing the Replace Object tool. Then simply dragging which objects you want to use to replace and clicking start is all that is needed. Multiple objects can be used to replace and are randomly distributed across all the selected elements. This can only be done with imported FBX models and not direct linked models. Hopefully, this is updated in the near future for easier replacements.



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In this video, you will learn how to use Phasing in Twinmotion. This tool allows you to display parts of your model at different times on a calendar. It appears to be a gantt chart used in construction projects as in its functions and appears the same. Phasing is based on visibility when you create a phase. Scene states can be used on phasing to make phasing much easier to manage.



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In this video, you will learn about adding context to your Twinmotion models. Twinmotion uses OpenStreet to import all the data you want for a context model. Using the Context tool will bring in builds, roads, trees, and areas from OpenStreet. You have complete control over all this data as individual geometry after completing the imported context.



-to-add-context-twinmotion-2020


Hi, I just released 2 new tutorials on my YT channel.



One is for Archicad users on how to model a sloping stone garden path and the second one is a Twinmotion "follow up" tutorial.






In the "The making off" Twinmotion tutorial we are looking at how to add environments and landscape items to your Twinmotion Project. There are some great tips along the way like: How to easy create a normal map for your particular color map texture you just found online, while texturing your model.






In this video, you will learn about how to use the Character Path in Twinmotion. The concept is simple, use a pen tool to place points to create a path. This path is then populated with people based on the settings for that path.



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There are two videos below. The first is one I made in 2015 and has sat on my hard drive since them. Last month I posted it on my channel. Jonathan saw it and asked to use it for a Twinmotion Tutorial. The results are fantastic.


@VIRTUALENVIRONS Define too old. I'm past my 6th decade and I love working with Twinmotion because of the fact it is very simple to use. The learning curve is hours instead of years.

Now spending years learning 3Ds or C4D probably would probably take me well into my retirement years.


Great to hear that you are embracing technology and still going strong. I still mostly use VW2018 and C4D 20. I am 69, but have been retired for 17 years. Since retiring, I have done a lot of work in the National Interest pro bono with other retires, but as the final product was animation, so things like twin motion, etc., were not applicable.


I am passing off a lot of my old work to Jonathan Reeves for TwinMotion tutorials and probably some more Vectorworks NURBS tutorials through his websites. Better venue than the Forum for NURBS tutorials.


Below is a trailer to episode six of a twelve episode series done in the National Interest. Everything (except characters) was modelled in Vecterworks and animated in C4D. Done on one iMac, put together in Imovie.

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