AmazingReverb V.2.0 for Winamp player 2.xx is a 'real-time' DSP plug-in that combines a good composition of manipulation and dynamics over the way you reverb your sound. Produces a more realistic sound in 'real-time' designed to allow more controllability over the sound environment without excessively consuming CPU time. Hence, more CPU power can be gained. It includes a number of Realistic models of rooms and parameter controls which resemble wall settings, room size and space. Unlike it's predecessor, it offers more room models, better stability and has a better GUI then ever before.
Very easy to configure and tweak to get just the right reverb setting. Includes several presets and the ability to save new presets. The reverb amount knob is very useful... allows for you to add just a touch of effect if that's all your after. I encountered some clipping and audio breakup with some of the presets... running win2000 on an Inspiron 1ghz laptop.
[email protected] - HiI tryed this im useing vista 64 bit had problems,hade to delet it, do U have a vista your working on?and it said something about U need money for it is right? I thourght it was free, maybe im wrong,any way it looks good be bad i cant get it working on my system.love from Joseph - October 22, 2007 by Joseph Guarini
Great reverb. - I really liked this application, it is easy to configure and it is truly exceptional. It does wonders and creates a nice warm sound. So far, I?ve recommended it to all my friends and I recommend it to anyone. - June 9, 2002 by Garry Quinn
It's Truly Amazing - It?s true, it definitely made my day and so I bought it and contacted Amazing DSP for more information they?ve told me that the next coming minor versions are free. So I decided to write a review and say "Keep up the good work"Jessie - May 25, 2002 by Jessie Webber
Awesome Awesome Awesome - Awesome Awesome Awesome posted on May 25, 2002 @ 13:57 PM I?ve done work here and there and worked with Reverb units, compressors and the works in professional studios. To see these units in software, sounding good and pick them up for less I got 2 admit is awesome man. Let?s see where these guys are heading! - May 25, 2002 by DJ, Bob
Meet the Rhino Reverb, inspired by the legendary HiFi reverb amplifier units from the 60s & 70s. A weird analog masterpiece, Not originally made for record making but was used in modern times for vintage vibes. It revives the warm essence of vintage HiFi I always liked and wanted in a plugin. Experience the raw, Vibey bouncy spring in your productions.
The Rhino Reverb by Safari Pedals is a fantastic plugin with rich, lush reverb that enhances any mix. Its intuitive interface makes it easy to use, and the sound quality is top-notch. Perfect for creating both subtle and vast soundscapes. Highly recommended!
It used to be that Windows Media Player and Winamp (remember that?) had built-in EQs and effects. But newer apps like Spotify, Pandora and others have ditched those features in the name of simplicity.
Recently I have been looking into fixing this and even going the route of adding additional hardware to fix this problem. I was looking at adding professional level reverb and EQ units into my audio chain for a few hundred dollars. I then stumbled on a $120 Mackie 4-channel mixer that has built-in DSP effects, a simple 5 band main EQ and 2 band channel EQ. But I finally found a cheaper and better solution, Rogue Amoeba Audio Hijack, though it is still $50.
PLEASE NOTE: While this hasn't happened to me, there have been reports of the included uninstaller deleting random files from the computer. This has never happened to me on my Windows computers, however, I thought it was worth mentioning [sorry, Yumheart :( ] I would recommend manually removing the files just in case!
MIDI music in Doom mods is typically either in MUS format or directly as standard MIDI files. Advanced music players can usually handle MUS files when they have their MIDI plugins, but you can also convert them to standard MIDI format with SLADE. Standard MIDI files obviously do not need conversion. In both cases, export them from the WAD with SLADE and there you go.
XMPlay can actually just open WADs directly if you get its WAD plugin. So with that and the MIDI plugin you don't even need to extract anything, you can just load the wad in XMPlay and listen to its soundtrack.
Thanks for the suggestions. I couldn't get the XMPlay WAD plugin to work, but I managed to extract the MIDI files using Slade. The MIDI plugin for XMPlay works like a charm so thanks for that. Now I can listen to the Eviternity soundtrack with some kickass drums :)
2023 edit: This is all still relatively correct, however more source ports now enable you to use FluidSynth directly and specify a soundfont that way, including DSDA-Doom, Crispy Doom, and git versions of Chocolate Doom. These ports typically let you adjust (or at least turn off) the reverb and chorus effects, too, making it a good choice for using a variety of soundfonts.
GZDoom has a bunch of music player options that you can point directly to a soundfont. There are a lot of choices for music players and I'm honestly not sure if most users will need to do anything special to be able to use them. Here are some things that should work, though.
Thanks for this, was very helpful. I had tried a couple weeks back to do this when I was going through TNT with that midi pack that released recently. I was comparing music with the old ones, specifically Lets Kill at Will and I noticed all the videos on youtube used a different much better sounding soundfont than I used and I thought "damn I've been robbed of this". Tried to use virtualmidisynth but didn't use it correctly and it didn't quite work so I abandoned that.
Sorry for the necro'ing, but:
Is there a way to use a soundfont in Eternity on a Windows system? The description above is only for Linux users. Is there no way to change MIDI synth in this port in general?
Sorry for the necro'ing, but:
Is there a way to use a soundfont in Eternity on a Windows system? The description above is only for Linux users. Is there no way to change MIDI synth in this port in general?
I was trying to get Devilution's soundtrack extracted from the WAD file and played in Winamp in the same way as it plays in GZDoom. Oh heavens, this was not an easy task apparently! I was reading about all kinds of things like FluidSynth, QSynth, getting soundfonts, using alternate players, loading soundfonts. Jesus. How can someone just get the midis playing to sound the same as they do when GZDoom is playing them back (apparently it's using FluidSynth internally, and I found out as much as it uses a GZDoom.sf2 soundfont).
I usually just start VMS (Virtual MIDI Synth), make sure the correct soundfont is loaded, then double-click the MIDI and it plays in Windows Media Player with the selected soundfont. VMS does have a "configuration/MIDI mapper" tab where you set it to use your soundfont rather than the built-in Windows one, but you only need to do this once.
Using Polyphone, I made a .sf2 file using each song from the Bucket Head Sigil soundtrack as instruments. Then using FL Studio, LMMS, and SynthFont. I made midi's out of it. All the midi's are is just 1 extended note for the entire duration of the songs. I'm hoping I can get this working on the unity port by replacing the midi's in the wad using slade with these ones I made. Though, If it doesn't end up working. That'll suck.
Edit: Didn't work on the unity port, but it was still fun to make anyhow.
Edit 2: So uhh, kinda embarrassing, you can just import OGGs to the unity port and they just work, though the main menu is bugged out for some reason; all episodes show up as normal DOOM Episodes till you start and then back out to the main menu, if you load up the game choosing any of the episodes it still loads SIGIL with all the music. My apologies for derailing, just didn't think it would be this easy.
Edit 3: I figured out why the main menu was bugging out, it was due to the intro skip mod, having mp4's with a really small length skips to the game before it can load everything. I replaced DLegal with a 5 second blank mp4 and it fixed the problem entirely.
Thank you to Dasho and Doomkid both. VLC player playing soundfont midis, who'd have thought! And I don't need Winamp specifically, but it's just what I use normally for all my music. The Synthfont plugin worked and it's playing the files with various soundfonts I've tested. Still can't quite get it to sound exactly as they do playing it inside GZDoom itself. They are likely tweaking some custom settings within FluidSynth in the game to get it to sound just the way they want. Which I would say sound by far the best compared to any soundfont or player outside of the game, including using the gzdoom soundfont.
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