I am not sure for other OSes. I suppose directory and folder are the same in all OSes. Directory used to be the name for folders in Windows in the earlier versions. It is now mostly changed to "folder". I did not use a mac in the earlier days so I am not sure what they called them then.
I've been having an issue with save times reaching 8 - 10 minutes when I have a duplicate window open.
When I say duplicate window I went up to the 'Window' menu and chose Duplicate window". This was so I could edit the file on my second monitor and still view it on the other.
i always recommend appending an increasing version number to the file name when using animate for several reasons, the most important of which you'll find if animate ever crashes while editing a fla. ie, that fla that was opened during the crash will often be corrupted, but the previous versions will not be corrupted so you never lose a lot of work (assuming you were saving after significant fla changes).
I am trying to animate on the latest version of Animate CC on what I believe to be the latest version of MacOS Monterey (version 12.3.1) and whenever a somewhat big movement occurs or a tween is being used, the software as a whole is lagging and playing slowly. In the beginning, it was just playing slowly on the time line (about 13 frames when it should be 24) but now the entire software is lagging and performing slower than before. I've tried reinstalling it, checking to see if my computer is right for the software, updating it and doing many other things that others on the community have told me to do if I could but nothings working. This has been going on for about a month now and I want to know how to fix it.
The frame rate in Animate is merely a target rate - the more we throw at it graphics and animation-wise, the slower the potential playback will be. This means any large movements, complicated vectors, multiple objects moving at the same time and playing back at a large screen size, will contribute to a slower performance.
Things to try:
View > Preview Mode > Fast
Crop the stage
Scale down the viewable stage size to be smaller in your monitor. You'll see pplayback increase as the stage gets smaller becuse it's less taxing on the GPU. Animate is a vector based application and not really a fixed-frame format like After Effects or a video editor. You are using un-rendered assets and that requires GPU speeds to calculate real-time frame rates during playback. Also, masks are a resource hog also and will slow down playback speed.
You can always export a video (MP4) to see how it plays at the true frame rate you st the document at.
Try Scaling down your timeline to where you can only see one layer. It increases your FPS and performance quite a bit. When the timeline is at the default size or larger then the FPS and perfomance drops significantly.
for others "match fps" adjusts playback on computers that are unable to display content at the specified frame rate. when match fps is enabled, that's done by dropping frames (ie, they are not all displayed if your computer is struggling to maintain the fps).
What you will import is a single object to the stage. If you were smart in your Affinity Designer layering/grouping you can proceed to meticulously rebuild your creation for Animate, if desired.
I usually select that object and Cmd-B (break it) one time. This leaves me my first set of layers/groups that I can then Cmd-D to distribute to layers (make sure all layers are selected) Next I take each of those groups and make them a symbol. Then I can edit each of those symbols by repeating the Cmd-B, Cmd-D steps within that symbols root until it's "ready" to be animated.
Animate is used to design vector graphics and animation for television series, online animation, websites, web applications, rich web applications, game development, commercials, and other interactive projects. The program also offers support for raster graphics, rich text, audio video embedding, and ActionScript 3.0 scripting. Animations may be published for HTML5, WebGL, Scalable Vector Graphics (SVG) animation and spritesheets, and legacy Flash Player (SWF) and Adobe AIR formats.[2] The developed projects also extend to applications for Android, iOS, Windows Desktop and MacOS.
It was first released in 1996 as FutureSplash Animator, and then renamed Macromedia Flash upon its acquisition by Macromedia. It served as the main authoring environment for the Adobe Flash platform, vector-based software for creating animated and interactive content. It was renamed Adobe Animate in 2016 to more accurately reflect its market position then, since over a third of all content created in Animate uses HTML5.[2][3][4]
The first version of Adobe Flash/Adobe Animate was FutureSplash Animator, a vector graphics and vector animations program released in May 1996. FutureSplash Animator was developed by FutureWave Software, a small software company whose first product, SmartSketch, was a vector-based drawing program for pen-based computers. With the implosion of the pen-oriented operating systems, it was ported to Microsoft Windows as well as Apple Inc.'s Classic Mac OS. In 1995, the company decided to add animation abilities to their product and to create a vector-based animation platform for World Wide Web; hence FutureSplash Animator was created. (At that time, the only way to deploy such animations on the web was through the use of Java.) The FutureSplash animation technology was used on websites such as MSN, The Simpsons website and Disney Daily Blast of The Walt Disney Company.[5][6]
In December 1996, Macromedia bought FutureWave and rebranded the product as Macromedia Flash, a brand name that continued for 8 major versions. Adobe Systems acquired Macromedia in 2005, and re-branded the product Adobe Flash Professional to distinguish it from the player, Adobe Flash Player. It was included as part of the Creative Suite of products from CS3 to CS6, until Adobe phased out the Creative Suite lineup in favor of Creative Cloud (CC).[7]
On December 1, 2015, Adobe announced that the program would be renamed Adobe Animate on its next major update. The move comes as part of an effort to disassociate the program from Adobe Flash Player, acknowledging its increased use for authoring HTML5 and video content, and an effort to begin discouraging the use of Flash Player in favor of web standards-based solutions.[8] The first version under the new name was released February 8, 2016.[1]
Hi, I'm really new to this and I'm really struggling to even start using Adobe Animate. I've drawn a picture in Adobe Fresco in both one picture and also in layers. I believe that I need to then save the picture with the layers as a .bmp file and then import it into Animate....but I cannot for the life of me work out how to save it as a .bmp. I have JPEG and 3 other Adobe Photoshop file types when I come to 'Export' it. I've attached the file but even though it should be in layers it imports it as only one layer. Please can someone help me as I am really frustrated with this.
You need to export from Fresco to a format that supports layers - PSD is what you want. Once you have it on the device running Animate, Import the PSD into a new document and that will prompt the PSD import wizard. Go ahead and import all layers (all visible layers will be checked) and you will see all Fresco layers with artwork on individual layers in Animate.
Now from there, animating your artwork depends on a number of factors and techniques too lengthy to type out here. But there are countless tutorials on YouTube as to how to animate in Animate (formerly Flash). I have a bunch that might help you get started...
I'm using Adobe Animate for quite some time. I use Ease-In and Ease-out quite a lot when I animate different motions. Sadly, manually setting them for each motion tween is time consuming (I know, it takes a few clicks but as animator it is crucial :) )
Step 1: Open Window -> History.Make your specific action (In my example it is Ease-In in the Classic Motion Tween).Step 2: The action will be stored in the History window.Click on your action in the history window and choose "save selected steps as a command". Name your command how you want.You can check in the "Commands" tab that your action is saved as a command!
So I've been using Adobe Animate for around three weeks and have been running into this problem constantly. Basically, what seems to be happening is that the Bitmap files that I use will corrupt whenever the software crashes and I'll get that red square above instead of the original file. Everything else in the animation (drawings/text) will be completely fine.
Honestly, I've tried doing this five times now over three weeks and every single time it's crashed then corrupted random bitmaps I'm using. Then for some reason it corrupts all my back-up files as well (so version 3.08, 3.07 ... basically every version I saved as a back-up that uses those bitmap animations). The images that get corrupted seem to be random every single time it crashes, with only one or two similarities between them.
I wondered if at first it was due to me using shape tweens on the bitmaps, so I swapped them out for motion tweens instead - but still crashed on me again about a week or so ago. Then I wondered if it may be a specific bitmap I'm using that's causing it to crash so I swapped out the ones most likely causing it to crash, but still no luck. Now I'm wondering if tracing the bitmaps might fix the problem, but honestly, I don't want to have to do 50-60 hours of work again all of a sudden to have it crash so any advice before I try again would be deeply appreciated.
I've tried calling Adobe about this, who were extremely unhelpful. The guy on the phone literally had no clue what he was even talking about and had to put me on hold several times to go and ask someone. After 45 minutes, we weren't any closer to a solution. I've also tried webchat and sending several crash reports to them and still haven't heard anything back from them. I'm genuinely extremely disappointed with their customer service - (and actually their software in general at this point) but it is such an intuitive software that I don't want to switch over without really needing to. But if I can't fix this, I will need to switch over which is sad because the other software I use from Adobe works (for the most part).
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